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Functions.cpp
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Functions.cpp
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#include
<SDL/SDL.h>
#include
<SDL/SDL_image.h>
#include
<SDL/SDL_mixer.h>
#include
<string>
#include
"Globals.h"
#include
"Objects.h"
using
namespace
std
;
SDL_Surface
*
load_image
(
string
file
)
{
SDL_Surface
*
load
=
NULL
;
SDL_Surface
*
opt
=
NULL
;
load
=
IMG_Load
(
file
.
c_str
()
);
if
(
load
!=
NULL
)
{
opt
=
SDL_DisplayFormat
(
load
);
SDL_FreeSurface
(
load
);
if
(
opt
!=
NULL
)
{
SDL_SetColorKey
(
opt
,
SDL_SRCCOLORKEY
,
SDL_MapRGB
(
opt
->
format
,
0
,
0xFF
,
0xFF
)
);
}
}
return
opt
;
}
void
apply_surface
(
int
x
,
int
y
,
SDL_Surface
*
src
,
SDL_Surface
*
dst
,
SDL_Rect
*
clip
)
{
SDL_Rect
offset
;
offset
.
x
=
x
;
offset
.
y
=
y
;
SDL_BlitSurface
(
src
,
clip
,
dst
,
&
offset
);
}
bool
init
()
{
if
(
SDL_Init
(
SDL_INIT_EVERYTHING
)
==
-1
)
{
return
false
;
}
if
(
Mix_OpenAudio
(
22050
,
MIX_DEFAULT_FORMAT
,
2
,
512
)
==
-1
)
{
return
false
;
}
if
(
TTF_Init
()
==
-1
)
{
return
false
;
}
screen
=
SDL_SetVideoMode
(
SCREEN_WIDTH
,
SCREEN_HEIGHT
,
SCREEN_BPP
,
SDL_SWSURFACE
/*|SDL_FULLSCREEN*/
);
if
(
screen
==
NULL
)
{
return
false
;
}
SDL_WM_SetCaption
(
"Me and my shadow"
,
NULL
);
return
true
;
}
bool
load_files
()
{
s_dark_block
=
load_image
(
"data/gfx/dark.png"
);
s_black
=
load_image
(
"data/gfx/black.png"
);
music
=
Mix_LoadMUS
(
"data/sfx/music.mid"
);
font
=
TTF_OpenFont
(
"data/font/ComicBook.ttf"
,
35
);
return
true
;
}
void
clean
()
{
delete
currentState
;
SDL_Quit
();
Mix_CloseAudio
();
}
void
next_state
(
int
newstate
)
{
if
(
nextState
!=
STATE_EXIT
)
{
nextState
=
newstate
;
}
}
void
change_state
()
{
if
(
nextState
!=
STATE_NULL
)
{
if
(
nextState
!=
STATE_EXIT
)
{
delete
currentState
;
}
switch
(
nextState
)
{
case
STATE_GAME
:
{
currentState
=
new
Game
();
break
;
}
case
STATE_MENU
:
{
currentState
=
new
Menu
();
break
;
}
case
STATE_HELP
:
{
currentState
=
new
Help
();
break
;
}
case
STATE_LEVEL_SELECT
:
{
currentState
=
new
LevelSelect
();
break
;
}
}
stateID
=
nextState
;
nextState
=
STATE_NULL
;
Timer
next
;
next
.
start
();
int
alpha
=
0
;
while
(
next
.
get_ticks
()
<
2000
)
{
alpha
=
alpha
+
5
;
SDL_SetAlpha
(
s_black
,
SDL_SRCALPHA
,
alpha
);
apply_surface
(
0
,
0
,
s_black
,
screen
,
NULL
);
SDL_Flip
(
screen
);
}
}
}
bool
check_collision
(
SDL_Rect
A
,
SDL_Rect
B
)
{
if
(
A
.
x
>=
B
.
x
+
B
.
w
)
{
return
false
;
}
if
(
A
.
x
+
A
.
w
<=
B
.
x
)
{
return
false
;
}
if
(
A
.
y
>=
B
.
y
+
B
.
h
)
{
return
false
;
}
if
(
A
.
y
+
A
.
h
<=
B
.
y
)
{
return
false
;
}
return
true
;
}
void
set_camera
()
{
if
(
stateID
==
STATE_LEVEL_EDITOR
)
{
int
x
,
y
;
SDL_GetMouseState
(
&
x
,
&
y
);
x
+=
camera
.
x
;
if
(
x
>
camera
.
x
+
950
)
{
camera
.
x
+=
10
;
}
if
(
x
<
camera
.
x
+
100
)
{
camera
.
x
-=
10
;
}
if
(
camera
.
x
<
0
)
{
camera
.
x
=
0
;
}
if
(
camera
.
x
+
camera
.
w
>
2500
)
{
camera
.
x
=
2500
-
camera
.
w
;
}
y
+=
camera
.
y
;
if
(
y
>
camera
.
y
+
700
)
{
camera
.
y
+=
10
;
}
if
(
y
<
camera
.
y
+
100
)
{
camera
.
y
-=
10
;
}
if
(
camera
.
y
<
0
)
{
camera
.
y
=
0
;
}
if
(
camera
.
y
+
camera
.
h
>
2500
)
{
camera
.
y
=
2500
-
camera
.
h
;
}
}
}
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Functions.cpp (3 KB)
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