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Game.h
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//
// Created by Ido Mozes on 18/06/2019.
//
#ifndef SDL2_GAME_GAME_H
#define SDL2_GAME_GAME_H
#include
<iostream>
#include
<cmath>
#include
<fstream>
#include
<memory>
#include
<vector>
#include
"SDL.h"
#include
"SDL_image.h"
#include
<comdef.h>
#include
"Entity.h"
#include
"System.h"
#include
"systems/RenderSystem.h"
#include
"systems/MovementSystem.h"
#include
"systems/EventSystem.h"
#include
"systems/BloonsSpawnSystem.h"
#include
"systems/ShotsSpawnSystem.h"
#include
"systems/DraggingSystem.h"
#include
"systems/RemoveEntitiesSystem.h"
#include
"systems/CollisionSystem.h"
#include
"systems/DamageSystem.h"
#include
"systems/MenuSystem.h"
#include
"systems/LoadLevelSystem.h"
#include
"systems/PopEffectSystem.h"
#include
"GameData.h"
#include
"boost/filesystem.hpp"
#include
<iostream>
struct
TempPoint
{
short
X
;
short
Y
;
};
class
Game
{
std
::
vector
<
std
::
unique_ptr
<
System
>>
systems
;
std
::
array
<
Entities
,
N_LAYERS
>
layers
;
RenderSystem
*
renderSystem
;
public
:
GameData
gameData
;
explicit
Game
(
bool
fullscreen
,
float
mapScale
=
1.5
);
~
Game
();
void
update
();
bool
running
()
{
return
gameData
.
isRunning
;
}
void
loadMap
();
};
#endif
//SDL2_GAME_GAME_H
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