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RangeShadow.h
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RangeShadow.h

//
// Created by Ido Mozes on 10/07/2019.
//
#ifndef SDL_GAME_RANGESHADOW_H
#define SDL_GAME_RANGESHADOW_H
#include "../Component.h"
#include <memory>
class RangeShadow : public Component {
public:
EntityP entity;
static constexpr ComponentType type = ComponentType::RANGE_SHADOW;
RangeShadow(EntityP &entity) : entity(entity) {};
};
#endif //SDL_GAME_RANGESHADOW_H

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