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FairyEntity.h
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FairyEntity.h
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#ifndef FAIRYENTITY_H
#define FAIRYENTITY_H
#include
"sfml_game/SpriteEntity.h"
#include
"PlayerEntity.h"
#include
"sfml_game/GameMap.h"
class
FairyEntity
:
public
SpriteEntity
{
public
:
FairyEntity
(
float
x
,
float
y
,
enumFamiliar
fairyType
,
bool
isPlayerControlled
=
false
);
virtual
void
animate
(
float
delay
);
bool
isPlayerControlled
();
/*!
* \brief Moves the fairy in the given direction
*
* Moves the fairy in the given direction.
*
* \param direction : direction of the new move. Numeric pad, diagonals included : 4 = left, 8 = north, 7 = north-west...
*/
void
move
(
int
direction
);
void
fire
(
int
dir
,
bool
bySelf
=
false
);
void
gainNewPower
();
enum
PowerUp
{
PowUpDamage
,
PowUpDamage2
,
PowUpFireRate
,
PowUpFireRate2
,
PowUpSpeed
,
PowUpDouble
,
PowUpCritical
,
PowUpTypeFire
,
PowUpTypeIce
,
PowUpTypePoison
,
PowUpTypeStone
,
LAST_POWER_UP
};
protected
:
private
:
PlayerEntity
*
parentEntity
;
bool
isPlayer
;
bool
isFiring
;
float
fireDelay
;
float
teleportDelay
;
int
facingDirection
;
enumFamiliar
fairyType
;
enumShotType
shotType
;
float
fairyFireDelay
;
int
fairyDamages
;
unsigned
int
shotLevel
;
float
creatureSpeed
;
void
computeFacingDirection
();
void
checkCollisions
();
void
tryToFire
();
// Multiplayer
bool
power
[
LAST_POWER_UP
];
void
compute
();
};
#endif
// FAIRYENTITY_H
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