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init.cpp
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init.cpp

#ifdef USE_ALLEGRO
#include <allegro.h>
#ifdef ALLEGRO_WINDOWS
#include <winalleg.h>
#endif
#endif
/*
#ifdef USE_ALLEGRO5
#include <allegro5/allegro.h>
#include <allegro5/allegro_image.h>
#include <allegro5/allegro_primitives.h>
#endif
*/
#ifdef USE_SDL
#include <SDL.h>
#endif
#ifndef WINDOWS
#include <signal.h>
#include <string.h>
#include <unistd.h>
#endif
#if defined(LINUX) && !defined(UCLIBC)
#include <execinfo.h>
#endif
/* don't be a boring tuna */
// #warning you are ugly
/**
*
* FIXME No System, this outside util directory
*
*/
#include "r-tech1/system/init.h"
#include "r-tech1/init.h"
#include "r-tech1/network/network.h"
#include "r-tech1/thread.h"
#include <time.h>
#include "r-tech1/system/timer.h"
#include <ostream>
#include "libs/dumb/include/dumb.h"
/*
#ifdef USE_ALLEGRO
#include "sound/dumb/include/aldumb.h"
#include "graphics/allegro/loadpng/loadpng.h"
#include "graphics/allegro/gif/algif.h"
#endif
*/
#include "r-tech1/graphics/bitmap.h"
#include "r-tech1/funcs.h"
#include "r-tech1/file-system.h"
#include "r-tech1/font.h"
#include "r-tech1/events.h"
#include "r-tech1/sound/sound.h"
#include "r-tech1/configuration.h"
#include "r-tech1/sound/music.h"
#include "r-tech1/resource.h"
#include "r-tech1/loading.h"
#include "r-tech1/input/keyboard.h"
#include "r-tech1/message-queue.h"
#ifdef WII
#include <fat.h>
#endif
#include "r-tech1/xenon/xenon.h"
using namespace std;
volatile int Global::speed_counter4 = 0;
bool Global::rateLimit = true;
/* enough seconds for 136 years */
volatile unsigned int Global::second_counter = 0;
/* the original engine was running at 90 ticks per second, but we dont
* need to render that fast, so TICS_PER_SECOND is really fps and
* LOGIC_MULTIPLIER will be used to adjust the speed counter to its
* original value.
*/
int Global::TICS_PER_SECOND = 40;
// const double Global::LOGIC_MULTIPLIER = (double) 90 / (double) Global::TICS_PER_SECOND;
double Global::ticksPerSecond(int ticks){
return (double) ticks / (double) TICS_PER_SECOND;
}
#ifdef USE_ALLEGRO
const int Global::WINDOWED = GFX_AUTODETECT_WINDOWED;
const int Global::FULLSCREEN = GFX_AUTODETECT_FULLSCREEN;
#else
/* FIXME: use enums here or something */
const int Global::WINDOWED = 0;
const int Global::FULLSCREEN = 1;
#endif
#if !defined(WINDOWS) && !defined(WII) && !defined(MINPSPW) && !defined(PS3) && !defined(NDS) && !defined(NACL) && !defined(XENON) && !defined(UCLIBC)
#ifdef LINUX
static void print_stack_trace(){
/* use addr2line on these addresses to get a filename and line number */
void *trace[128];
int frames = backtrace(trace, 128);
printf("Stack trace\n");
for (int i = 0; i < frames; i++){
printf(" %p\n", trace[i]);
}
}
#endif
static void handleSigSegV(int i, siginfo_t * sig, void * data){
const char * message = "Bug! Caught a memory violation. Shutting down..\n";
int dont_care = write(1, message, 48);
dont_care = dont_care;
#if defined(LINUX) && !defined(UCLIBC)
print_stack_trace();
#endif
// Global::shutdown_message = "Bug! Caught a memory violation. Shutting down..";
Graphics::setGfxModeText();
#ifdef USE_ALLEGRO
allegro_exit();
#endif
#ifdef USE_SDL
SDL_Quit();
#endif
/* write to a log file or something because sigsegv shouldn't
* normally happen.
*/
exit(1);
}
#else
#endif
/* catch a socket being closed prematurely on unix */
#if !defined(WINDOWS) && !defined(WII) && !defined(MINPSPW) && !defined(PS3) && !defined(NDS) && !defined(NACL) && !defined(XENON) && !defined(UCLIBC)
static void handleSigPipe( int i, siginfo_t * sig, void * data ){
}
/*
static void handleSigUsr1( int i, siginfo_t * sig, void * data ){
pthread_exit( NULL );
}
*/
#endif
static void registerSignals(){
#if !defined(WINDOWS) && !defined(WII) && !defined(MINPSPW) && !defined(PS3) && !defined(NDS) && !defined(NACL) && !defined(XENON) && !defined(UCLIBC)
struct sigaction action;
memset( &action, 0, sizeof(struct sigaction) );
action.sa_sigaction = handleSigPipe;
sigaction( SIGPIPE, &action, NULL );
memset( &action, 0, sizeof(struct sigaction) );
action.sa_sigaction = handleSigSegV;
sigaction( SIGSEGV, &action, NULL );
/*
action.sa_sigaction = handleSigUsr1;
sigaction( SIGUSR1, &action, NULL );
*/
#endif
}
/* mostly used for testing purposes */
#if 0
bool Global::initNoGraphics(){
/* copy/pasting the init code isn't ideal, maybe fix it later */
Global::stream_type & out = Global::debug(0);
out << "-- BEGIN init --" << endl;
out << "Data path is " << Util::getDataPath2().path() << endl;
out << "Build date " << __DATE__ << " " << __TIME__ << endl;
#ifdef WII
/* <WinterMute> fatInitDefault will set working dir to argv[0] passed by launcher,
* or root of first device mounted
*/
out << "Fat init " << (fatInitDefault() == true ? "Ok" : "Failed") << endl;
#endif
/*
char buffer[512];
if (getcwd(buffer, 512) != 0){
printf("Working directory '%s'\n", buffer);
}
*/
if (!Storage::instance().exists(Util::getDataPath2())){
Global::debug(0) << "Cannot find data path '" << Util::getDataPath2().path() << "'! Either use the -d switch to specify the data directory or find the data directory and move it to that path" << endl;
return false;
}
/* do implementation specific setup */
System::initSystem(out);
dumb_register_stdfiles();
// Sound::initialize();
// Filesystem::initialize();
/*
Graphics::SCALE_X = GFX_X;
Graphics::SCALE_Y = GFX_Y;
*/
Configuration::loadConfigurations();
const int sx = Configuration::getScreenWidth();
const int sy = Configuration::getScreenHeight();
Graphics::Bitmap::setFakeGraphicsMode(sx, sy);
/* music */
atexit(&dumb_exit);
out << "Initialize random number generator" << endl;
/* initialize random number generator */
srand(time(NULL));
registerSignals();
#ifdef HAVE_NETWORKING
out << "Initialize network" << endl;
Network::init();
atexit(Network::closeAll);
#endif
/* this mutex is used to show the loading screen while the game loads */
// Util::Thread::initializeLock(&Loader::loading_screen_mutex);
out << "-- END init --" << endl;
return true;
}
#endif
#ifdef PS3
extern "C" int SDL_JoystickInit();
static void ps3JoystickHack(){
/* FIXME: hack for the ps3. at the start of the program only 1 joystick is enabled
* even if more than 1 is connected, so we force another call to JoystickInit
* to pick up all joysticks.
*/
SDL_JoystickInit();
}
#endif
#if defined(USE_SDL) && defined(MACOSX)
#include <CoreFoundation/CoreFoundation.h>
#endif
static void maybeSetWorkingDirectory(){
#if defined(USE_SDL) && defined(MACOSX)
CFBundleRef mainBundle = CFBundleGetMainBundle();
if (mainBundle != NULL){
CFURLRef resourcesURL = CFBundleCopyResourcesDirectoryURL(mainBundle);
char path[PATH_MAX];
if (CFURLGetFileSystemRepresentation(resourcesURL, TRUE, (UInt8 *)path, PATH_MAX)){
chdir(path);
} else {
Global::debug(0) << "Could not set working directory to Resources" << std::endl;
}
CFRelease(resourcesURL);
}
#endif
}
Global::InitConditions::InitConditions():
graphics(Default),
sound(true),
fullscreen(false),
networking(true){
}
bool Global::init(const InitConditions & conditions){
/* Can xenon_init be moved lower? Probably.. */
#ifdef XENON
xenon_init();
#endif
Global::stream_type & out = Global::debug(0);
out << "-- BEGIN init --" << endl;
out << "Data path is " << Util::getDataPath2().path() << endl;
out << "Build date " << __DATE__ << " " << __TIME__ << endl;
maybeSetWorkingDirectory();
#ifdef WII
/* <WinterMute> fatInitDefault will set working dir to argv[0] passed by launcher,
* or root of first device mounted
*/
out << "Fat init " << (fatInitDefault() == 0 ? "Ok" : "Failed") << endl;
#endif
/*
char buffer[512];
if (getcwd(buffer, 512) != 0){
printf("Working directory '%s'\n", buffer);
}
*/
#ifndef NACL
/* do implementation specific setup */
System::initSystem(conditions, out);
#endif
dumb_register_stdfiles();
if (conditions.sound){
Sound::initialize();
}
// Filesystem::initialize();
/*
Graphics::SCALE_X = GFX_X;
Graphics::SCALE_Y = GFX_Y;
*/
Configuration::loadConfigurations();
if (conditions.graphics != InitConditions::Disabled){
const int sx = Configuration::getScreenWidth();
const int sy = Configuration::getScreenHeight();
InitConditions::WindowMode gfx = conditions.graphics;
if (conditions.graphics == InitConditions::Default){
gfx = Configuration::getFullscreen() ? InitConditions::Fullscreen : InitConditions::Window;
} else {
Configuration::setFullscreen(conditions.graphics == InitConditions::Fullscreen);
}
/* set up the screen */
int mode = WINDOWED;
switch (gfx){
case InitConditions::Disabled: break; /* won't happen */
case InitConditions::Default: break; /* already handled */
case InitConditions::Window: mode = WINDOWED; break;
case InitConditions::Fullscreen: mode = FULLSCREEN; break;
}
int gfxCode = Graphics::setGraphicsMode(mode, sx, sy);
if (gfxCode == 0){
out << "Set graphics mode: Ok" << endl;
} else {
out << "Set graphics mode: Failed! (" << gfxCode << ")" << endl;
return false;
}
}
/* music */
atexit(&dumb_exit);
out << "Initialize random number generator" << endl;
/* initialize random number generator */
srand(time(NULL));
registerSignals();
#ifdef HAVE_NETWORKING
if (conditions.networking){
out << "Initialize network" << endl;
Network::init();
atexit(Network::closeAll);
}
#endif
/* this mutex is used to show the loading screen while the game loads */
Util::Thread::initializeLock(&MessageQueue::messageLock);
Resource::initialize();
Util::Thread::initializeLock(&System::run_timer_lock);
System::run_timer = true;
Global::TICS_PER_SECOND = Configuration::getFps();
System::startTimers();
out << "-- END init --" << endl;
/*
const Font & font = Font::getDefaultFont();
// font.setSize(30, 30);
Bitmap temp(font.textLength("Loading") + 1, font.getHeight("Loading") + 1);
font.printf(0, 0, Bitmap::makeColor(255, 255, 255), temp, "Loading", 0);
temp.BlitToScreen(sx / 2, sy / 2);
*/
#ifdef PS3
// ps3JoystickHack();
#endif
return true;
}
/* Checks for the data path and blinks the screen a specific color based on its findings:
* grey: still looking
* red: failed
* white: found it
*/
bool Global::dataCheck(){
Graphics::Bitmap white(*Graphics::getScreenBuffer());
/* for nacl which takes a while to run exists(), we just want
* to show some progress
*/
white.fill(Graphics::makeColor(128, 128, 128));
white.BlitToScreen();
if (!Storage::instance().exists(Util::getDataPath2())){
white.fill(Graphics::makeColor(255, 0, 0));
white.BlitToScreen();
Global::debug(0) << "Cannot find data path '" << Util::getDataPath2().path() << "'! Either use the -d switch to specify the data directory or find the data directory and move it to that path" << endl;
/* The program is probably going to exit immediately, so allow the user some time
* to see that the red screen occured.
*/
Util::restSeconds(1);
return false;
} else {
white.fill(Graphics::makeColor(255, 255, 255));
white.BlitToScreen();
}
return true;
}
/* Restarts the timers */
void Global::setTicksPerSecond(int ticks){
if (ticks < 1){
ticks = 1;
}
if (ticks > 90){
ticks = 90;
}
if (ticks != TICS_PER_SECOND){
TICS_PER_SECOND = ticks;
System::closeTimers();
System::startTimers();
}
}
void Global::close(){
System::closeTimers();
}

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