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PnjEntity.h
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PnjEntity.h
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#ifndef PNJENTITY_H
#define PNJENTITY_H
#include
"sfml_game/SpriteEntity.h"
class
PnjEntity
:
public
SpriteEntity
{
public
:
PnjEntity
(
float
x
,
float
y
,
int
pnjType
);
virtual
void
animate
(
float
delay
);
virtual
void
render
(
sf
::
RenderTarget
*
app
);
protected
:
float
x0
,
y0
;
float
xGoal
;
int
direction
;
float
pnjVelocity
;
float
speechTimer
;
bool
isSpeaking
;
std
::
string
speech
;
private
:
};
#endif
// PNJENTITY_H
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PnjEntity.h (459 B)
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