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TextEntity.cpp
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TextEntity.cpp
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/** This file is part of Witch Blast.
*
* Witch Blast is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Witch Blast is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Witch Blast. If not, see <http://www.gnu.org/licenses/>.
*/
#include
<sstream>
#include
<iostream>
#include
"TextEntity.h"
#include
"WitchBlastGame.h"
TextEntity
::
TextEntity
(
std
::
string
text
,
int
size
,
float
x
,
float
y
)
:
GameEntity
(
x
,
y
)
{
this
->
text
=
text
;
this
->
size
=
size
;
alignment
=
ALIGN_LEFT
;
colorType
=
COLOR_WHITE
;
color
=
sf
::
Color
(
255
,
255
,
255
);
}
void
TextEntity
::
render
(
sf
::
RenderTarget
*
app
)
{
if
(
colorType
==
COLOR_FADING_RED
)
{
int
alpha
=
255
*
(
lifetime
-
age
)
/
lifetime
;
if
(
alpha
>
255
)
alpha
=
255
;
else
if
(
alpha
<
0
)
alpha
=
0
;
color
=
sf
::
Color
(
0
,
0
,
0
,
alpha
);
game
().
write
(
text
,
size
,
x
-
1
,
y
-
1
,
alignment
,
color
,
app
,
0
,
0
,
0
);
color
=
sf
::
Color
(
0
,
0
,
0
,
alpha
);
game
().
write
(
text
,
size
,
x
+
1
,
y
+
1
,
alignment
,
color
,
app
,
0
,
0
,
0
);
color
=
sf
::
Color
(
255
,
50
,
20
,
alpha
);
game
().
write
(
text
,
size
,
x
,
y
,
alignment
,
color
,
app
,
0
,
0
,
0
);
}
else
if
(
colorType
==
COLOR_FADING_GREEN
)
{
int
alpha
=
255
*
(
lifetime
-
age
)
/
lifetime
;
if
(
alpha
>
255
)
alpha
=
255
;
else
if
(
alpha
<
0
)
alpha
=
0
;
color
=
sf
::
Color
(
0
,
0
,
0
,
alpha
);
game
().
write
(
text
,
size
,
x
-
1
,
y
-
1
,
alignment
,
color
,
app
,
0
,
0
,
0
);
color
=
sf
::
Color
(
0
,
0
,
0
,
alpha
);
game
().
write
(
text
,
size
,
x
+
1
,
y
+
1
,
alignment
,
color
,
app
,
0
,
0
,
0
);
color
=
sf
::
Color
(
20
,
255
,
50
,
alpha
);
game
().
write
(
text
,
size
,
x
,
y
,
alignment
,
color
,
app
,
0
,
0
,
0
);
}
else
if
(
colorType
==
COLOR_FADING_YELLOW
)
{
int
alpha
=
255
*
(
lifetime
-
age
)
/
lifetime
;
if
(
alpha
>
255
)
alpha
=
255
;
else
if
(
alpha
<
0
)
alpha
=
0
;
color
=
sf
::
Color
(
0
,
0
,
0
,
alpha
);
game
().
write
(
text
,
size
,
x
-
1
,
y
-
1
,
alignment
,
color
,
app
,
0
,
0
,
0
);
color
=
sf
::
Color
(
0
,
0
,
0
,
alpha
);
game
().
write
(
text
,
size
,
x
+
1
,
y
+
1
,
alignment
,
color
,
app
,
0
,
0
,
0
);
color
=
sf
::
Color
(
255
,
255
,
128
,
alpha
);
game
().
write
(
text
,
size
,
x
,
y
,
alignment
,
color
,
app
,
0
,
0
,
0
);
}
else
game
().
write
(
text
,
size
,
x
,
y
,
alignment
,
color
,
app
,
0
,
0
,
0
);
}
void
TextEntity
::
animate
(
float
delay
)
{
GameEntity
::
animate
(
delay
);
// TODO : other colorType
if
(
colorType
==
COLOR_FADING_WHITE
)
{
int
alpha
=
255
*
(
lifetime
-
age
)
/
lifetime
;
if
(
alpha
>
255
)
alpha
=
255
;
else
if
(
alpha
<
0
)
alpha
=
0
;
color
=
sf
::
Color
(
255
,
255
,
255
,
alpha
);
}
else
if
(
colorType
==
COLOR_FADING_GREEN
)
{
int
alpha
=
255
*
(
lifetime
-
age
)
/
lifetime
;
if
(
alpha
>
255
)
alpha
=
255
;
else
if
(
alpha
<
0
)
alpha
=
0
;
color
=
sf
::
Color
(
0
,
255
,
0
,
alpha
);
}
else
if
(
colorType
==
COLOR_FADING_RED
)
{
int
alpha
=
255
*
(
lifetime
-
age
)
/
lifetime
;
if
(
alpha
>
255
)
alpha
=
255
;
else
if
(
alpha
<
0
)
alpha
=
0
;
color
=
sf
::
Color
(
255
,
0
,
0
,
alpha
);
}
else
if
(
colorType
==
COLOR_FADING_YELLOW
)
{
int
alpha
=
255
*
(
lifetime
-
age
)
/
lifetime
;
if
(
alpha
>
255
)
alpha
=
255
;
else
if
(
alpha
<
0
)
alpha
=
0
;
color
=
sf
::
Color
(
255
,
255
,
0
,
alpha
);
}
}
void
TextEntity
::
setText
(
std
::
string
text
)
{
this
->
text
=
text
;
}
void
TextEntity
::
setColor
(
int
colorType
)
{
// TODO : other colorType
this
->
colorType
=
colorType
;
if
(
colorType
==
COLOR_WHITE
||
colorType
==
COLOR_FADING_WHITE
)
color
=
sf
::
Color
(
255
,
255
,
255
);
else
if
(
colorType
==
COLOR_GREEN
||
colorType
==
COLOR_FADING_GREEN
)
color
=
sf
::
Color
(
0
,
255
,
0
);
else
if
(
colorType
==
COLOR_RED
||
colorType
==
COLOR_FADING_RED
)
color
=
sf
::
Color
(
255
,
0
,
0
);
else
if
(
colorType
==
COLOR_YELLOW
||
colorType
==
COLOR_FADING_YELLOW
)
color
=
sf
::
Color
(
255
,
255
,
0
);
}
void
TextEntity
::
setAlignment
(
int
alignment
)
{
this
->
alignment
=
alignment
;
}
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TextEntity.cpp (4 KB)
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