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TextEntity.cpp
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TextEntity.cpp

/** This file is part of Witch Blast.
*
* Witch Blast is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Witch Blast is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Witch Blast. If not, see <http://www.gnu.org/licenses/>.
*/
#include <sstream>
#include <iostream>
#include "TextEntity.h"
#include "WitchBlastGame.h"
TextEntity::TextEntity(std::string text, int size, float x, float y) : GameEntity(x, y)
{
this->text = text;
this->size = size;
alignment = ALIGN_LEFT;
colorType = COLOR_WHITE;
color = sf::Color(255, 255, 255);
}
void TextEntity::render(sf::RenderTarget* app)
{
if (colorType == COLOR_FADING_RED)
{
int alpha = 255 * (lifetime - age) / lifetime;
if (alpha > 255) alpha = 255;
else if (alpha < 0) alpha = 0;
color = sf::Color(0, 0, 0, alpha );
game().write(text, size, x - 1, y - 1, alignment, color, app, 0 , 0, 0);
color = sf::Color(0, 0, 0, alpha );
game().write(text, size, x + 1, y + 1, alignment, color, app, 0 , 0, 0);
color = sf::Color(255, 50, 20, alpha );
game().write(text, size, x, y, alignment, color, app, 0 , 0, 0);
}
else if (colorType == COLOR_FADING_GREEN)
{
int alpha = 255 * (lifetime - age) / lifetime;
if (alpha > 255) alpha = 255;
else if (alpha < 0) alpha = 0;
color = sf::Color(0, 0, 0, alpha );
game().write(text, size, x - 1, y - 1, alignment, color, app, 0 , 0, 0);
color = sf::Color(0, 0, 0, alpha );
game().write(text, size, x + 1, y + 1, alignment, color, app, 0 , 0, 0);
color = sf::Color(20, 255, 50, alpha );
game().write(text, size, x, y, alignment, color, app, 0 , 0, 0);
}
else if (colorType == COLOR_FADING_YELLOW)
{
int alpha = 255 * (lifetime - age) / lifetime;
if (alpha > 255) alpha = 255;
else if (alpha < 0) alpha = 0;
color = sf::Color(0, 0, 0, alpha );
game().write(text, size, x - 1, y - 1, alignment, color, app, 0 , 0, 0);
color = sf::Color(0, 0, 0, alpha );
game().write(text, size, x + 1, y + 1, alignment, color, app, 0 , 0, 0);
color = sf::Color(255, 255, 128, alpha );
game().write(text, size, x, y, alignment, color, app, 0 , 0, 0);
}
else
game().write(text, size, x, y, alignment, color, app, 0 , 0, 0);
}
void TextEntity::animate(float delay)
{
GameEntity::animate(delay);
// TODO : other colorType
if (colorType == COLOR_FADING_WHITE)
{
int alpha = 255 * (lifetime - age) / lifetime;
if (alpha > 255) alpha = 255;
else if (alpha < 0) alpha = 0;
color = sf::Color(255, 255, 255, alpha );
}
else if (colorType == COLOR_FADING_GREEN)
{
int alpha = 255 * (lifetime - age) / lifetime;
if (alpha > 255) alpha = 255;
else if (alpha < 0) alpha = 0;
color = sf::Color(0, 255, 0, alpha );
}
else if (colorType == COLOR_FADING_RED)
{
int alpha = 255 * (lifetime - age) / lifetime;
if (alpha > 255) alpha = 255;
else if (alpha < 0) alpha = 0;
color = sf::Color(255, 0, 0, alpha );
}
else if (colorType == COLOR_FADING_YELLOW)
{
int alpha = 255 * (lifetime - age) / lifetime;
if (alpha > 255) alpha = 255;
else if (alpha < 0) alpha = 0;
color = sf::Color(255, 255, 0, alpha );
}
}
void TextEntity::setText(std::string text)
{
this->text = text;
}
void TextEntity::setColor(int colorType)
{
// TODO : other colorType
this->colorType = colorType;
if (colorType == COLOR_WHITE || colorType == COLOR_FADING_WHITE)
color = sf::Color(255, 255, 255);
else if (colorType == COLOR_GREEN || colorType == COLOR_FADING_GREEN)
color = sf::Color(0, 255, 0);
else if (colorType == COLOR_RED || colorType == COLOR_FADING_RED)
color = sf::Color(255, 0, 0);
else if (colorType == COLOR_YELLOW || colorType == COLOR_FADING_YELLOW)
color = sf::Color(255, 255, 0);
}
void TextEntity::setAlignment(int alignment)
{
this->alignment = alignment;
}

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