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input-manager.cpp
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input-manager.cpp

#include "r-tech1/input/input-manager.h"
#include "r-tech1/configuration.h"
#include "r-tech1/input/joystick.h"
#include "r-tech1/events.h"
#include "r-tech1/debug.h"
#include <stdlib.h>
#include <vector>
using namespace std;
InputManager * InputManager::manager = 0;
InputManager::InputManager():
capture(0){
manager = this;
if (Configuration::isJoystickEnabled()){
installJoysticks();
}
touch = DeviceInput::getTouchDevice();
}
const Util::ReferenceCount<DeviceInput::Touch> & InputManager::getTouch(){
if (manager != NULL){
return manager->touch;
}
}
void InputManager::installJoysticks(){
joysticks.clear();
for (int i = 0; i < Joystick::numberOfJoysticks(); i++){
joysticks[i] = Joystick::create(i);
}
}
const std::map<int, Util::ReferenceCount<Joystick> > & InputManager::getJoysticks(){
if (manager != NULL){
return manager->joysticks;
}
Global::debug(0) << "*BUG* Input manager not set up" << endl;
exit(0);
}
#ifdef PS3
#include <io/pad.h>
extern "C" int SDL_JoystickInit();
extern "C" int SDL_JoystickQuit();
#endif
static bool needJoystickUpdate(){
#ifdef PS3
padInfo pad;
if (ioPadGetInfo(&pad) == 0){
/* re-initialize the joystick stuff if we have a different
* number of joysticks according to lv2
*/
if (pad.connected != (unsigned) SDL_NumJoysticks()){
SDL_JoystickQuit();
SDL_JoystickInit();
return true;
}
}
#endif
return false;
}
void InputManager::checkJoysticks(){
if (needJoystickUpdate()){
installJoysticks();
}
}
InputManager::~InputManager(){
}
void InputManager::deferResizeEvents(bool defer){
if (manager != NULL){
manager->eventManager.deferResizeEvents(defer);
}
}
bool InputManager::anyInput(){
if (manager == 0){
Global::debug(0) << "*BUG* Input manager not set up" << endl;
exit(0);
}
return manager->_anyInput();
}
bool InputManager::_anyInput(){
if (keyboard.keypressed()){
return true;
}
for (map<int, Util::ReferenceCount<Joystick> >::iterator it = joysticks.begin(); it != joysticks.end(); it++){
Util::ReferenceCount<Joystick> joystick = it->second;
if (joystick != NULL){
return joystick->pressed();
}
}
return false;
}
void InputManager::waitForClear(){
manager->keyboard.clear();
while (anyInput()){
poll();
Util::rest(1);
}
}
void InputManager::waitForKeys(int key1, int key2, const InputSource & source){
InputMap<int> wait;
wait.set(key1, 0, false, 1);
wait.set(key2, 0, false, 1);
InputManager::waitForRelease(wait, source, 1);
InputManager::waitForPress(wait, source, 1);
InputManager::waitForRelease(wait, source, 1);
}
void InputManager::waitForKeys(int key, const InputSource & source){
InputMap<int> wait;
wait.set(key, 0, false, 1);
InputManager::waitForRelease(wait, source, 1);
InputManager::waitForPress(wait, source, 1);
InputManager::waitForRelease(wait, source, 1);
}
void InputManager::poll(){
if (manager == 0){
Global::debug(0) << "*BUG* Input manager not set up" << endl;
exit(0);
}
return manager->_poll();
}
int InputManager::readKey(){
return manager->_readKey();
}
int InputManager::_readKey(){
std::vector<int> keys;
do{
keyboard.readKeys(keys);
if (keys.size() == 0){
Util::rest(1);
poll();
}
} while (keys.size() == 0);
return keys.front();
}
std::vector<DeviceInput::Touch::Event> InputManager::getTouchEvents(){
if (touch != NULL){
return touch->getEvents();
}
}
void InputManager::_poll(){
#ifdef PS3
checkJoysticks();
#endif
touch->poll();
eventManager.run(keyboard, joysticks);
}

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