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GUISpinBox.cpp
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GUISpinBox.cpp
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/*
* Copyright (C) 2011-2012 Me and My Shadow
*
* This file is part of Me and My Shadow.
*
* Me and My Shadow is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Me and My Shadow is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Me and My Shadow. If not, see <http://www.gnu.org/licenses/>.
*/
#include
"GUISpinBox.h"
bool
GUISpinBox::handleEvents
(
int
x
,
int
y
,
bool
enabled
,
bool
visible
,
bool
processed
){
//Boolean if the event is processed.
bool
b
=
processed
;
//The GUIObject is only enabled when he and his parent are enabled.
enabled
=
enabled
&&
this
->
enabled
;
//The GUIObject is only enabled when he and his parent are enabled.
visible
=
visible
&&
this
->
visible
;
//Get the absolute position.
x
+=
left
-
gravityX
;
y
+=
top
;
//Reset "key" to stop contant update of "number" in render().
//If the mouse is still on the button, the "key" will be reassigned later.
key
=
-1
;
//Only check for events when the object is both enabled and visible.
if
(
enabled
&&
visible
){
//Check if there's a key press and the event hasn't been already processed.
if
(
state
==
2
&&
event
.
type
==
SDL_KEYDOWN
&&
!
b
){
//Get the keycode.
int
key
=
(
int
)
event
.
key
.
keysym
.
unicode
;
//Check if the key is supported.
if
(
key
>=
32
&&
key
<=
126
){
//Add the key to the text after the carrot.
caption
.
insert
((
size_t
)
value
,
1
,
char
(
key
));
value
=
clamp
(
value
+
1
,
0
,
caption
.
length
());
//If there is an event callback then call it.
if
(
eventCallback
){
GUIEvent
e
=
{
eventCallback
,
name
,
this
,
GUIEventChange
};
GUIEventQueue
.
push_back
(
e
);
}
}
else
if
(
event
.
key
.
keysym
.
sym
==
SDLK_BACKSPACE
){
//We need to remove a character so first make sure that there is text.
if
(
caption
.
length
()
>
0
&&
value
>
0
){
//Remove the character before the carrot.
value
=
clamp
(
value
-1
,
0
,
caption
.
length
());
caption
.
erase
((
size_t
)
value
,
1
);
this
->
key
=
SDLK_BACKSPACE
;
keyHoldTime
=
0
;
keyTime
=
5
;
//If there is an event callback then call it.
if
(
eventCallback
){
GUIEvent
e
=
{
eventCallback
,
name
,
this
,
GUIEventChange
};
GUIEventQueue
.
push_back
(
e
);
}
}
}
else
if
(
event
.
key
.
keysym
.
sym
==
SDLK_DELETE
){
//We need to remove a character so first make sure that there is text.
if
(
caption
.
length
()
>
0
){
//Remove the character after the carrot.
value
=
clamp
(
value
,
0
,
caption
.
length
());
caption
.
erase
((
size_t
)
value
,
1
);
this
->
key
=
SDLK_DELETE
;
keyHoldTime
=
0
;
keyTime
=
5
;
//If there is an event callback then call it.
if
(
eventCallback
){
GUIEvent
e
=
{
eventCallback
,
name
,
this
,
GUIEventChange
};
GUIEventQueue
.
push_back
(
e
);
}
}
}
else
if
(
event
.
key
.
keysym
.
sym
==
SDLK_RIGHT
){
value
=
clamp
(
value
+
1
,
0
,
caption
.
length
());
this
->
key
=
SDLK_RIGHT
;
keyHoldTime
=
0
;
keyTime
=
5
;
}
else
if
(
event
.
key
.
keysym
.
sym
==
SDLK_LEFT
){
value
=
clamp
(
value
-1
,
0
,
caption
.
length
());
this
->
key
=
SDLK_LEFT
;
keyHoldTime
=
0
;
keyTime
=
5
;
}
//The event has been processed.
b
=
true
;
}
else
if
(
state
==
2
&&
event
.
type
==
SDL_KEYUP
&&
!
b
){
//Check if released key is the same as the holded key.
if
(
event
.
key
.
keysym
.
sym
==
key
){
//It is so stop the key.
key
=
-1
;
}
}
//The mouse location (x=i, y=j) and the mouse button (k).
int
i
,
j
,
k
;
k
=
SDL_GetMouseState
(
&
i
,
&
j
);
//Check if the mouse is inside the GUIObject.
if
(
i
>=
x
&&
i
<
x
+
width
&&
j
>=
y
&&
j
<
y
+
height
){
//We can only increase our state. (nothing->hover->focus).
if
(
state
!=
2
){
state
=
1
;
}
//Also update the cursor type.
if
(
i
<
x
+
width
-16
)
currentCursor
=
CURSOR_CARROT
;
//Check for a mouse button press.
if
(
k
&
SDL_BUTTON
(
1
)){
//We have focus.
state
=
2
;
//Handle buttons.
if
(
i
>
x
+
width
-16
){
if
(
j
<
y
+
17
){
//Set the key values correct.
this
->
key
=
SDLK_UP
;
keyHoldTime
=
0
;
keyTime
=
5
;
//Update once to prevent a lag.
updateValue
(
true
);
}
else
{
//Set the key values correct.
this
->
key
=
SDLK_DOWN
;
keyHoldTime
=
0
;
keyTime
=
5
;
//Update once to prevent a lag.
updateValue
(
false
);
}
}
else
{
//Move carrot to the place clicked
int
click
=
i
-
x
;
if
(
!
cache
){
value
=
0
;
}
else
if
(
click
>
cache
->
w
){
value
=
caption
.
length
();
}
else
{
unsigned
int
wid
=
0
;
for
(
unsigned
int
i
=
0
;
i
<
caption
.
length
();
i
++
){
int
advance
;
TTF_GlyphMetrics
(
fontText
,
caption
[
i
],
NULL
,
NULL
,
NULL
,
NULL
,
&
advance
);
wid
+=
advance
;
if
(
click
<
(
int
)
wid
-
(
int
)
advance
/
2
){
value
=
i
;
break
;
}
}
}
}
}
//Allow mouse wheel to change value.
if
(
event
.
type
==
SDL_MOUSEBUTTONUP
){
if
(
event
.
button
.
button
==
SDL_BUTTON_WHEELUP
){
updateValue
(
true
);
}
else
if
(
event
.
button
.
button
==
SDL_BUTTON_WHEELDOWN
){
updateValue
(
false
);
}
}
}
else
{
//The mouse is outside the TextBox.
//If we don't have focus but only hover we lose it.
if
(
state
==
1
){
state
=
0
;
update
();
}
//If it's a click event outside the textbox then we blur.
if
(
event
.
type
==
SDL_MOUSEBUTTONUP
&&
event
.
button
.
button
==
SDL_BUTTON_LEFT
){
//Set state to 0.
state
=
0
;
update
();
}
}
}
return
b
;
}
void
GUISpinBox::render
(
int
x
,
int
y
,
bool
draw
){
//FIXME: Logic in the render method since that is update constant.
if
(
key
!=
-1
){
//Increase the key time.
keyHoldTime
++
;
//Make sure the deletionTime isn't to short.
if
(
keyHoldTime
>=
keyTime
){
keyHoldTime
=
0
;
keyTime
--
;
if
(
keyTime
<
1
)
keyTime
=
1
;
//Now check the which key it was.
switch
(
key
){
case
SDLK_UP
:
{
updateValue
(
true
);
break
;
}
case
SDLK_DOWN
:
{
updateValue
(
false
);
break
;
}
case
SDLK_BACKSPACE
:
{
//Remove the character before the carrot.
value
=
clamp
(
value
-1
,
0
,
caption
.
length
());
caption
.
erase
((
size_t
)
value
,
1
);
break
;
}
case
SDLK_DELETE
:
{
//Remove the character after the carrot.
value
=
clamp
(
value
,
0
,
caption
.
length
());
caption
.
erase
((
size_t
)
value
,
1
);
break
;
}
case
SDLK_LEFT
:
{
value
=
clamp
(
value
-1
,
0
,
caption
.
length
());
break
;
}
case
SDLK_RIGHT
:
{
value
=
clamp
(
value
+
1
,
0
,
caption
.
length
());
break
;
}
}
}
}
//Rectangle.
SDL_Rect
r
;
//There's no need drawing when it's invisible.
if
(
!
visible
)
return
;
//Get the absolute x and y location.
x
+=
left
;
y
+=
top
;
//Check if the enabled state changed or the caption, if so we need to clear the (old) cache.
if
(
enabled
!=
cachedEnabled
||
caption
.
compare
(
cachedCaption
)
!=
0
||
width
<=
0
){
//Free the cache.
SDL_FreeSurface
(
cache
);
cache
=
NULL
;
//And cache the new values.
cachedEnabled
=
enabled
;
cachedCaption
=
caption
;
//Finally resize the widget
if
(
autoWidth
)
width
=
-1
;
}
if
(
draw
){
//Default background opacity.
int
clr
=
50
;
//If hovering or focused make background more visible.
if
(
state
==
1
)
clr
=
128
;
else
if
(
state
==
2
)
clr
=
100
;
//Draw a background box.
Uint32
color
=
0xFFFFFF00
|
clr
;
drawGUIBox
(
x
,
y
,
width
,
height
,
screen
,
color
);
//Draw arrow buttons.
r
.
y
=
y
+
1
;
r
.
x
=
x
+
width
-18
;
SDL_Rect
r1
=
{
80
,
0
,
16
,
16
};
SDL_BlitSurface
(
bmGUI
,
&
r1
,
screen
,
&
r
);
r
.
y
+=
16
;
r1
.
x
=
96
;
SDL_BlitSurface
(
bmGUI
,
&
r1
,
screen
,
&
r
);
}
if
(
!
caption
.
empty
()){
//Update graphic cache if empty.
if
(
!
cache
){
SDL_Color
black
=
{
0
,
0
,
0
,
0
};
cache
=
TTF_RenderUTF8_Blended
(
fontText
,
caption
.
c_str
(),
black
);
}
if
(
draw
){
r
.
x
=
x
+
2
;
r
.
y
=
y
+
(
height
-
cache
->
h
)
/
2
;
//Draw the text.
SDL_Rect
tmp
=
{
0
,
0
,
width
-2
,
25
};
SDL_BlitSurface
(
cache
,
&
tmp
,
screen
,
&
r
);
//Only draw the carrot when focus.
if
(
state
==
2
){
r
.
x
=
x
;
r
.
y
=
y
+
4
;
r
.
w
=
2
;
r
.
h
=
height
-8
;
int
advance
;
for
(
int
n
=
0
;
n
<
value
;
n
++
){
TTF_GlyphMetrics
(
fontText
,
caption
[
n
],
NULL
,
NULL
,
NULL
,
NULL
,
&
advance
);
r
.
x
+=
advance
;
}
//Make sure that the carrot is inside the textbox.
if
(
r
.
x
<
x
+
width
)
SDL_FillRect
(
screen
,
&
r
,
0
);
}
}
else
{
//Only draw the carrot when focus.
if
(
state
==
2
&&
draw
){
r
.
x
=
x
+
4
;
r
.
y
=
y
+
4
;
r
.
w
=
2
;
r
.
h
=
height
-8
;
SDL_FillRect
(
screen
,
&
r
,
0
);
}
}
}
}
void
GUISpinBox::update
(){
//Read number from the caption string.
float
number
=
(
float
)
atof
(
caption
.
c_str
());
//Stay in the limits.
if
(
number
>
limitMax
){
number
=
limitMax
;
}
else
if
(
number
<
limitMin
){
number
=
limitMin
;
}
//Write the number to the caption string.
char
str
[
32
];
sprintf
(
str
,
format
,
number
);
caption
=
str
;
}
void
GUISpinBox::updateValue
(
bool
positive
){
//Read number from the caption string.
float
number
=
(
float
)
atof
(
caption
.
c_str
());
//Apply change.
if
(
positive
)
number
+=
change
;
else
number
-=
change
;
//Stay in the limits.
if
(
number
>
limitMax
){
number
=
limitMax
;
}
else
if
(
number
<
limitMin
){
number
=
limitMin
;
}
//Write the number to the caption string.
char
str
[
32
];
sprintf
(
str
,
format
,
number
);
caption
=
str
;
}
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