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ScriptDelayExecution.h
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ScriptDelayExecution.h
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/*
* Copyright (C) 2018 Me and My Shadow
*
* This file is part of Me and My Shadow.
*
* Me and My Shadow is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Me and My Shadow is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Me and My Shadow. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef SCRIPTDELAYEXECUTION_H
#define SCRIPTDELAYEXECUTION_H
#include
<vector>
#include
"ScriptUserData.h"
class
ScriptDelayExecutionList
;
class
ScriptDelayExecution
:
public
ScriptProxyUserClass
<
'D'
,
'L'
,
'E'
,
'X'
,
ScriptDelayExecution
>
{
public
:
//The script executor.
ScriptDelayExecutionList
*
parent
;
//The index of this object in the delay execution list.
int
index
;
//The function to be executed, stored in LUA_REGISTRYINDEX.
int
func
;
//The arguments, stored in LUA_REGISTRYINDEX.
std
::
vector
<
int
>
arguments
;
//The remaining time until the next execution.
int
time
;
//The number of times the function will be executed.
int
repeatCount
;
//The repeat interval.
int
repeatInterval
;
//The execution time.
int
executionTime
;
//Enabled of a delay execution. A disabled one will not count down its timer.
bool
enabled
;
/*//These are used when properties are changed during function execution.
bool timeChanged, repeatCountChanged;*/
public
:
//Construct an empty delay execution object and insert to the script executor.
ScriptDelayExecution
(
ScriptDelayExecutionList
*
parent
);
ScriptDelayExecution
(
const
ScriptDelayExecution
&
other
)
=
delete
;
ScriptDelayExecution
&
operator
=
(
const
ScriptDelayExecution
&
other
)
=
delete
;
//Construct a delay execution object from existing one and insert to the script executor.
ScriptDelayExecution
(
ScriptDelayExecutionList
*
parent
,
const
ScriptDelayExecution
&
other
);
//Destructor.
virtual
~
ScriptDelayExecution
();
//Execute the function.
void
execute
();
//Update timer and possibly execute the function.
void
updateTimer
();
};
class
ScriptDelayExecutionList
{
public
:
//The delay execution objects.
std
::
vector
<
ScriptDelayExecution
*>
objects
;
//The Lua state.
lua_State
*
state
;
public
:
//The default constructor.
ScriptDelayExecutionList
();
//The copy constructor.
ScriptDelayExecutionList
(
const
ScriptDelayExecutionList
&
other
);
const
ScriptDelayExecutionList
&
operator
=
(
const
ScriptDelayExecutionList
&
other
)
=
delete
;
//Destructor.
virtual
~
ScriptDelayExecutionList
();
//Destroy all execution objects.
void
destroy
();
//Update timer.
void
updateTimer
();
};
#endif
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