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TextEntity.h
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TextEntity.h
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/** This file is part of Witch Blast.
*
* FreeTumble is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* FreeTumble is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with FreeTumble. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef TEXTENTITY_H_INCLUDED
#define TEXTENTITY_H_INCLUDED
#include
"sfml_game/GameEntity.h"
// Basis class for text
class
TextEntity
:
public
GameEntity
{
public
:
TextEntity
(
std
::
string
text
,
int
size
,
float
x
=
0.0f
,
float
y
=
0.0f
);
virtual
void
render
(
sf
::
RenderTarget
*
app
);
virtual
void
animate
(
float
delay
);
virtual
void
setText
(
std
::
string
text
);
void
setAlignment
(
int
alignment
);
void
setColor
(
int
colorType
);
enum
alignmentEnum
{
ALIGN_LEFT
,
ALIGN_RIGHT
,
ALIGN_CENTER
};
enum
colorTypeEnum
{
COLOR_WHITE
,
COLOR_BLUE
,
COLOR_RED
,
COLOR_GREEN
,
COLOR_YELLOW
,
COLOR_FADING_WHITE
,
COLOR_FADING_BLUE
,
COLOR_FADING_GREEN
,
COLOR_FADING_RED
,
COLOR_FADING_YELLOW
,
COLOR_BLINKING_WHITE
};
protected
:
std
::
string
text
;
int
size
;
int
alignment
;
int
colorType
;
sf
::
Color
color
;
};
#endif
// TEXTENTITY_H_INCLUDED
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TextEntity.h (1 KB)
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