Page MenuHomePhabricator (Chris)

GameData.h
No OneTemporary

Authored By
Unknown
Size
388 B
Referenced Files
None
Subscribers
None

GameData.h

//
// Created by Ido Mozes on 03/07/2019.
//
#ifndef SDL_GAME_GAMEDATA_H
#define SDL_GAME_GAMEDATA_H
#include <vector>
#include "Component.h"
class GameData {
public:
bool isRunning = true;
int level = 0;
float mapScale = 1.5;
bool fullscreen;
std::vector<char> path;
char **map;
Point startingPoint;
Point finishPoint;
};
#endif //SDL_GAME_GAMEDATA_H

File Metadata

Mime Type
text/x-c++
Expires
Sun, Nov 15, 10:27 AM (16 h, 29 m)
Storage Engine
blob
Storage Format
Raw Data
Storage Handle
131857
Default Alt Text
GameData.h (388 B)

Event Timeline