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sound.cpp
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sound.cpp
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#include
"../sound.h"
#include
<SDL.h>
#include
"mixer/SDL_mixer.h"
#include
"util/debug.h"
Sound
::
Sound
()
:
own
(
NULL
){
}
/* create from wav file (riff header + pcm) */
Sound
::
Sound
(
const
char
*
data
,
int
length
)
:
own
(
NULL
){
SDL_RWops
*
ops
=
SDL_RWFromConstMem
(
data
,
length
);
this
->
data
.
chunk
=
Mix_LoadWAV_RW
(
ops
,
1
);
own
=
new
int
;
*
own
=
1
;
}
/* load from path */
Sound
::
Sound
(
const
std
::
string
&
path
)
throw
(
LoadException
)
:
own
(
NULL
){
data
.
chunk
=
Mix_LoadWAV
(
path
.
c_str
());
if
(
!
data
.
chunk
){
printf
(
"Can't load sound %s
\n
"
,
path
.
c_str
());
// throw LoadException("Could not load sound " + path);
}
else
{
own
=
new
int
;
*
own
=
1
;
}
}
void
Sound
::
initialize
(){
// int audio_rate = 22050;
/* allegro uses 44100 by default with alsa9 */
int
audio_rate
=
Info
.
frequency
;
// int audio_rate = 22050;
Uint16
audio_format
=
AUDIO_S16
;
// Uint16 audio_format = MIX_DEFAULT_FORMAT;
int
audio_channels
=
2
;
int
audio_buffers
=
4096
;
// int audio_buffers = 44100;
if
(
Mix_OpenAudio
(
audio_rate
,
audio_format
,
audio_channels
,
audio_buffers
))
{
printf
(
"Unable to open audio: %s!
\n
"
,
Mix_GetError
());
// exit(1);
}
/* use the frequency enforced by the audio system */
Mix_QuerySpec
(
&
audio_rate
,
&
audio_format
,
&
audio_channels
);
Info
.
frequency
=
audio_rate
;
Info
.
channels
=
audio_channels
;
Info
.
format
=
audio_format
;
Global
::
debug
(
0
)
<<
"Opened audio at rate "
<<
audio_rate
<<
" channels "
<<
audio_channels
<<
" format "
<<
audio_format
<<
std
::
endl
;
}
void
Sound
::
uninitialize
(){
Mix_CloseAudio
();
}
void
Sound
::
play
(){
if
(
data
.
chunk
!=
NULL
){
Mix_VolumeChunk
(
data
.
chunk
,
(
int
)
scale
(
MIX_MAX_VOLUME
));
Mix_PlayChannel
(
-1
,
data
.
chunk
,
0
);
}
}
void
Sound
::
play
(
double
volume
,
int
pan
){
if
(
data
.
chunk
!=
NULL
){
Mix_VolumeChunk
(
data
.
chunk
,
(
int
)
scale
(
volume
*
MIX_MAX_VOLUME
));
Mix_PlayChannel
(
-1
,
data
.
chunk
,
0
);
}
}
void
Sound
::
playLoop
(){
if
(
data
.
chunk
!=
NULL
){
Mix_VolumeChunk
(
data
.
chunk
,
(
int
)
scale
(
MIX_MAX_VOLUME
));
Mix_PlayChannel
(
-1
,
data
.
chunk
,
-1
);
}
}
void
Sound
::
destroy
(){
if
(
own
){
*
own
-=
1
;
if
(
*
own
==
0
){
delete
own
;
if
(
data
.
chunk
!=
NULL
){
Mix_FreeChunk
(
data
.
chunk
);
}
own
=
NULL
;
}
}
}
void
Sound
::
stop
(){
if
(
data
.
channel
!=
-1
){
Mix_HaltChannel
(
data
.
channel
);
}
}
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