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[](https://travis-ci.org/acmepjz/meandmyshadow)
[](https://ci.appveyor.com/project/acmepjz/meandmyshadow/branch/master) <--
Click
here
for
Windows
nightly
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(
you
also
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`
data
`
forder
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latest
git
repository
,
just
download
from
GitHub
)
Me
and
My
Shadow
====================
Me
and
My
Shadow
is
a
free
libre
puzzle
/
platform
game
in
which
you
try
to
reach
the
exit
by
solving
puzzles
.
Spikes
,
moving
blocks
,
fragile
blocks
and
much
more
stand
between
you
and
the
exit
.
Record
your
moves
and
let
your
shadow
mimic
them
to
reach
blocks
you
couldn
'
t
reach
alone
.
-
Tutorial
for
beginners
-
2
level
packs
containing
over
40
levels
-
18
different
block
types
-
Built
-
in
level
editor
-
Easily
installable
addons
-
Original
music
by
Juho
-
Petteri
Yliuntinen
-
Cross
platform
Compiling
on
Linux
====================
You
will
need
the
following
packages
(
and
their
-
dev
(
el
)
files
)
to
be
installed
:
*
libSDL
*
libSDL_image
*
libSDL_ttf
*
libSDL_mixer
*
libSDL_gfx
*
libcurl
*
libarchive
*
cmake
*
C
++
compiler
(
found
in
packages
like
g
++,
gcc
-
c
++,
gcc
)
The
process
is
simple
.
Enter
a
terminal
and
move
to
directory
containing
MeAndMyShadow
.
Then
just
type
cmake
.
to
generate
the
Makefile
.
If
everything
configured
properly
you
don
'
t
see
any
errors
and
then
you
can
start
compiling
by
typing
make
Finally
you
can
run
MeAndMyShadow
with
./
meandmyshadow
To
install
MeAndMyShadow
on
your
system
,
run
following
as
root
make
install
Compiling
without
GL
====================
In
some
cases
you
might
want
to
compile
Me
and
My
Shadow
without
openGL
hardware
accelaration
.
In
order
to
do
this
follow
the
steps
above
but
replace
the
cmake
call
with
:
cmake
-
DHARDWARE_ACCELERATION
=
OFF
.
Note
that
you
can
always
run
Me
and
My
Shadow
in
SDL
mode
by
setting
gl
to
0
in
the
config
file
or
by
running
it
as
following
:
meandmyshadow
-
set
gl
0
Compiling
on
Mac
====================
You
need
to
have
Xcode
4
+
and
following
frameworks
:
*
SDL
.
framework
*
SDL_image
.
framework
*
SDL_ttf
.
framewrok
*
SDL_mixer
.
framework
*
SDL_gfx
.
framework
Offical
SDL
binaries
builded
not
builded
for
embeding
with
app
.
So
you
need
to
build
them
from
sources
or
use
unofficial
binaries
,
please
refer
to
this
article
:
http
:
//thirdcog.eu/apps/frameworks
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