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LevelSelect.h
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LevelSelect.h

/****************************************************************************
** Copyright (C) 2011 Luka Horvat <redreaper132 at gmail.com>
** Copyright (C) 2011 Edward Lii <edward_iii at myway.com>
** Copyright (C) 2011 O. Bahri Gordebak <gordebak at gmail.com>
**
**
** This file may be used under the terms of the GNU General Public
** License version 3.0 as published by the Free Software Foundation
** and appearing in the file LICENSE.GPL included in the packaging of
** this file.
**
** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
**
****************************************************************************/
#ifndef LEVELSELECT_H
#define LEVELSELECT_H
#include <SDL/SDL.h>
#include <SDL/SDL_mixer.h>
#include <SDL/SDL_ttf.h>
#include <vector>
#include <string>
#include "GameState.h"
#include "GameObjects.h"
#include "Timer.h"
#include "Player.h"
#include "GUIObject.h"
class Number
{
private:
SDL_Surface * s_level;
SDL_Surface * s_image;
int number;
public:
SDL_Rect myBox;
Number();
~Number();
void init( int number, SDL_Rect box );
void update_lock();
void show( int dy );
};
class LevelSelect :public GameState,public GUIEventCallback
{
private:
SDL_Surface * s_background;
std::vector<class Number> o_number;
public:
LevelSelect();
~LevelSelect();
void refresh();
void handleEvents();
void logic();
void render();
void check_mouse();
void GUIEventCallback_OnEvent(std::string Name,GUIObject* obj,int nEventType);
};
#endif

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