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TitleMenu.h
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TitleMenu.h
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/*
* Copyright (C) 2011-2013 Me and My Shadow
*
* This file is part of Me and My Shadow.
*
* Me and My Shadow is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Me and My Shadow is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Me and My Shadow. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef TITLE_MENU_H
#define TITLE_MENU_H
#include
<array>
#include
<SDL.h>
#include
"GameState.h"
#include
"Render.h"
#include
"ImageManager.h"
//The Main menu.
class
Menu
:
public
GameState
{
private
:
//The title of the main menu.
SharedTexture
titleTexture
;
//Array containg pointers the five main menu entries.
//The last two are the '>' and '<' characters.
std
::
array
<
TexturePtr
,
7
>
entries
;
//The icon and for the statistics menu.
SharedTexture
statisticsIcon
;
TexturePtr
statisticsTooltip
;
//The icon for the credits menu.
SharedTexture
creditsIcon
;
TexturePtr
creditsTooltip
;
//Integer used for animations.
int
animation
;
//Integer containing the highlighted/selected menu option.
int
highlight
;
public
:
//Constructor.
Menu
(
ImageManager
&
imageManager
,
SDL_Renderer
&
renderer
);
//Destructor.
~
Menu
();
//Inherited from GameState.
void
handleEvents
(
ImageManager
&
imageManager
,
SDL_Renderer
&
renderer
)
override
;
void
logic
(
ImageManager
&
,
SDL_Renderer
&
)
override
;
void
render
(
ImageManager
&
,
SDL_Renderer
&
renderer
)
override
;
void
resize
(
ImageManager
&
,
SDL_Renderer
&
)
override
;
};
#endif
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