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joystick.cpp
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joystick.cpp
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#ifdef WII
#include
"joystick.h"
#include
<ogc/pad.h>
#include
<wiiuse/wpad.h>
void
WiiJoystick::poll
(){
PAD_ScanPads
();
WPAD_ScanPads
();
}
#if 0
JoystickInput WiiJoystick::readAll(){
JoystickInput input;
// Number passed should be a port 1-4 I believe same with gc pad this can be modified later for multiplayer
// Wii data
WPADData * wpad;
wpad = WPAD_Data(0);
// Gamecube
u16 gcheld = PAD_ButtonsHeld(0);
// Wii controller
if (wpad->exp.type == WPAD_EXP_CLASSIC){
// Classic controller
if(wpad->btns_h & WPAD_CLASSIC_BUTTON_UP){
input.up = true;
}
if(wpad->btns_h & WPAD_CLASSIC_BUTTON_DOWN){
input.down = true;
}
if(wpad->btns_h & WPAD_CLASSIC_BUTTON_LEFT){
input.left = true;
}
if(wpad->btns_h & WPAD_CLASSIC_BUTTON_RIGHT){
input.right = true;
}
} else if (wpad->exp.type == WPAD_EXP_NUNCHUK){
// With nunchuck
if(wpad->exp.nunchuk.js.pos.y >= 0xB0){
input.up = true;
}
if(wpad->exp.nunchuk.js.pos.y <= 0x40){
input.down = true;
}
if(wpad->exp.nunchuk.js.pos.x <= 0x40){
input.left = true;
}
if(wpad->exp.nunchuk.js.pos.x >= 0xB0){
input.right = true;
}
} else {
// No attachment
if(wpad->btns_h & WPAD_BUTTON_UP){
if(wpad->ir.valid){
input.up = true;
} else {
input.left = true;
}
}
if(wpad->btns_h & WPAD_BUTTON_DOWN){
if(wpad->ir.valid){
input.down = true;
} else {
input.right = true;
}
}
if(wpad->btns_h & WPAD_BUTTON_LEFT){
if(wpad->ir.valid){
input.left = true;
} else {
input.down = true;
}
}
if(wpad->btns_h & WPAD_BUTTON_RIGHT){
if(wpad->ir.valid){
input.right = true;
} else {
input.up = true;
}
}
}
// Gamecube controller
if(gcheld & PAD_BUTTON_UP){
input.up = true;
}
if(gcheld & PAD_BUTTON_DOWN){
input.down = true;
}
if(gcheld & PAD_BUTTON_LEFT){
input.left = true;
}
if(gcheld & PAD_BUTTON_RIGHT){
input.right = true;
}
// Check all input buttons
if (wpad->btns_h & WPAD_CLASSIC_BUTTON_X || wpad->btns_h & WPAD_BUTTON_1 || gcheld & PAD_BUTTON_X){
input.button1 = true;
}
if (wpad->btns_h & WPAD_CLASSIC_BUTTON_Y || wpad->btns_h & WPAD_BUTTON_2 || gcheld & PAD_BUTTON_Y){
input.button2 = true;
}
if (wpad->btns_h & WPAD_CLASSIC_BUTTON_A || wpad->btns_h & WPAD_BUTTON_A || gcheld & PAD_BUTTON_A){
input.button3 = true;
}
if (wpad->btns_h & WPAD_CLASSIC_BUTTON_B || wpad->btns_h & WPAD_BUTTON_B || gcheld & PAD_BUTTON_B){
input.button4 = true;
}
if (wpad->btns_h & WPAD_CLASSIC_BUTTON_PLUS || wpad->btns_h & WPAD_BUTTON_PLUS || gcheld & PAD_BUTTON_START){
// enter
}
if (wpad->btns_h & WPAD_CLASSIC_BUTTON_HOME || wpad->btns_h & WPAD_BUTTON_HOME || gcheld & PAD_BUTTON_MENU){
// esc
}
if (wpad->btns_h & WPAD_CLASSIC_BUTTON_MINUS || wpad->btns_h & WPAD_BUTTON_MINUS){
// ?
}
return input;
}
#endif
int
WiiJoystick::getDeviceId
()
const
{
/* FIXME! Figure out the device id */
return
0
;
}
WiiJoystick
::~
WiiJoystick
(){
WPAD_Shutdown
();
}
WiiJoystick
::
WiiJoystick
(){
WPAD_Init
();
PAD_Init
();
}
#endif
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