Page Menu
Home
Phabricator (Chris)
Search
Configure Global Search
Log In
Files
F632576
FighterEnum.h
No One
Temporary
Actions
Download File
Edit File
Delete File
View Transforms
Subscribe
Mute Notifications
Flag For Later
Award Token
Authored By
Unknown
Size
1 KB
Referenced Files
None
Subscribers
None
FighterEnum.h
View Options
/***************************************************************************
FighterEnum.h - description
-------------------
begin : 2003-09-03
copyright : (C) 2003 by upi
email : upi@apocalypse.rulez.org
***************************************************************************/
#ifndef FIGHTERENUM_H
#define FIGHTERENUM_H
/// FIGHTER ENUMERABLE
/**
\ingroup GameLogic
*/
enum
FighterEnum
{
UNKNOWN
=
0
,
///< Must be the first element, must be 0 (used by iterations)
ULMAR
,
UPI
,
ZOLI
,
CUMI
,
SIRPI
,
MACI
,
BENCE
,
GRIZLI
,
DESCANT
,
SURBA
,
AMBRUS
,
DANI
,
KINGA
,
MISI
,
LASTFIGHTER
,
///< This must terminate the list, iterations use it.
};
/** The TintEnum contains values that can be passed to CRlePack::SetTint.
The tint is some modification of the original palette of an CRlePack. This
is used for two things:
\li In case both players choose the same fighter, player 2's fighter is
tinted so they won't get confused.
\li Some special effects (e.g. frozen) make the fighter tinted as well.
The Tint of players is stored by PlayerSelect and applied by CRlePack::SetTint().
*/
enum
TintEnum
{
NO_TINT
=
0
,
ZOMBIE_TINT
,
GRAY_TINT
,
DARK_TINT
,
INVERTED_TINT
,
FROZEN_TINT
,
};
#endif
// FIGHTERENUM_H
File Metadata
Details
Attached
Mime Type
text/x-c
Expires
Sun, Nov 15, 2:42 PM (1 d, 20 h)
Storage Engine
blob
Storage Format
Raw Data
Storage Handle
128501
Default Alt Text
FighterEnum.h (1 KB)
Attached To
Mode
R76 OpenMortal
Attached
Detach File
Event Timeline