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Levels.cpp
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Levels.cpp
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/****************************************************************************
** Copyright (C) 2011 Luka Horvat <redreaper132 at gmail.com>
** Copyright (C) 2011 Edward Lii <edward_iii at myway.com>
** Copyright (C) 2011 O. Bahri Gordebak <gordebak at gmail.com>
**
**
** This file may be used under the terms of the GNU General Public
** License version 3.0 as published by the Free Software Foundation
** and appearing in the file LICENSE.GPL included in the packaging of
** this file.
**
** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
**
****************************************************************************/
#include
"Classes.h"
#include
<string>
#include
<vector>
#include
<fstream>
#include
<iostream>
using
namespace
std
;
Level
::
Level
()
{
i_level_number
=
0
;
i_current_level
=
0
;
ifstream
level
(
"data/level/levellist.txt"
);
while
(
!
(
level
.
eof
())
)
{
level_name
.
push_back
(
string
());
level_locked
.
push_back
(
bool
());
level
>>
level_name
[
i_level_number
];
int
a
;
level
>>
a
;
if
(
a
==
1
)
{
level_locked
[
i_level_number
]
=
true
;
}
else
{
level_locked
[
i_level_number
]
=
false
;
}
i_level_number
++
;
}
level_name
.
pop_back
();
i_level_number
--
;
}
void
Level
::
save_levels
()
{
ofstream
levelu
(
"data/level/levellist.txt"
);
for
(
int
n
=
0
;
n
<
i_level_number
;
n
++
)
{
levelu
<<
level_name
[
n
]
<<
" "
<<
level_locked
[
n
]
<<
"
\n
"
;
}
}
int
Level
::
get_level
()
{
return
i_current_level
;
}
string
Level
::
give_level_name
()
{
return
level_name
[
i_current_level
];
}
int
Level
::
get_level_number
()
{
return
i_level_number
;
}
void
Level
::
next_level
()
{
i_current_level
++
;
}
bool
Level
::
get_locked
(
int
level
)
{
return
level_locked
[
level
];
}
void
Level
::
set_level
(
int
lvl
)
{
i_current_level
=
lvl
;
}
void
Level
::
set_locked
(
int
lvl
)
{
level_locked
[
lvl
]
=
false
;
}
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