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Spc_Dsp.cpp
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// Game_Music_Emu 0.5.5. http://www.slack.net/~ant/
// Based on Brad Martin's OpenSPC DSP emulator
#include
"Spc_Dsp.h"
#include
"blargg_endian.h"
#include
<string.h>
/* Copyright (C) 2002 Brad Martin */
/* Copyright (C) 2004-2006 Shay Green. This module is free software; you
can redistribute it and/or modify it under the terms of the GNU Lesser
General Public License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version. This
module is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
details. You should have received a copy of the GNU Lesser General Public
License along with this module; if not, write to the Free Software Foundation,
Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
#include
"blargg_source.h"
#ifdef BLARGG_ENABLE_OPTIMIZER
#include BLARGG_ENABLE_OPTIMIZER
#endif
Spc_Dsp
::
Spc_Dsp
(
uint8_t
*
ram_
)
:
ram
(
ram_
)
{
set_gain
(
1.0
);
mute_voices
(
0
);
disable_surround
(
false
);
assert
(
offsetof
(
globals_t
,
unused9
[
2
])
==
register_count
);
assert
(
sizeof
(
voice
)
==
register_count
);
blargg_verify_byte_order
();
}
void
Spc_Dsp
::
mute_voices
(
int
mask
)
{
for
(
int
i
=
0
;
i
<
voice_count
;
i
++
)
voice_state
[
i
].
enabled
=
(
mask
>>
i
&
1
)
?
31
:
7
;
}
void
Spc_Dsp
::
reset
()
{
keys
=
0
;
echo_ptr
=
0
;
noise_count
=
0
;
noise
=
1
;
fir_offset
=
0
;
g
.
flags
=
0xE0
;
// reset, mute, echo off
g
.
key_ons
=
0
;
for
(
int
i
=
0
;
i
<
voice_count
;
i
++
)
{
voice_t
&
v
=
voice_state
[
i
];
v
.
on_cnt
=
0
;
v
.
volume
[
0
]
=
0
;
v
.
volume
[
1
]
=
0
;
v
.
envstate
=
state_release
;
}
memset
(
fir_buf
,
0
,
sizeof
fir_buf
);
}
void
Spc_Dsp
::
write
(
int
i
,
int
data
)
{
require
(
(
unsigned
)
i
<
register_count
);
reg
[
i
]
=
data
;
int
high
=
i
>>
4
;
switch
(
i
&
0x0F
)
{
// voice volume
case
0
:
case
1
:
{
short
*
volume
=
voice_state
[
high
].
volume
;
int
left
=
(
int8_t
)
reg
[
i
&
~
1
];
int
right
=
(
int8_t
)
reg
[
i
|
1
];
volume
[
0
]
=
left
;
volume
[
1
]
=
right
;
// kill surround only if enabled and signs of volumes differ
if
(
left
*
right
<
surround_threshold
)
{
if
(
left
<
0
)
volume
[
0
]
=
-
left
;
else
volume
[
1
]
=
-
right
;
}
break
;
}
// fir coefficients
case
0x0F
:
fir_coeff
[
high
]
=
(
int8_t
)
data
;
// sign-extend
break
;
}
}
// This table is for envelope timing. It represents the number of counts
// that should be subtracted from the counter each sample period (32kHz).
// The counter starts at 30720 (0x7800). Each count divides exactly into
// 0x7800 without remainder.
const
int
env_rate_init
=
0x7800
;
static
short
const
env_rates
[
0x20
]
=
{
0x0000
,
0x000F
,
0x0014
,
0x0018
,
0x001E
,
0x0028
,
0x0030
,
0x003C
,
0x0050
,
0x0060
,
0x0078
,
0x00A0
,
0x00C0
,
0x00F0
,
0x0140
,
0x0180
,
0x01E0
,
0x0280
,
0x0300
,
0x03C0
,
0x0500
,
0x0600
,
0x0780
,
0x0A00
,
0x0C00
,
0x0F00
,
0x1400
,
0x1800
,
0x1E00
,
0x2800
,
0x3C00
,
0x7800
};
const
int
env_range
=
0x800
;
inline
int
Spc_Dsp::clock_envelope
(
int
v
)
{
/* Return value is current
* ENVX */
raw_voice_t
&
raw_voice
=
this
->
voice
[
v
];
voice_t
&
voice
=
voice_state
[
v
];
int
envx
=
voice
.
envx
;
if
(
voice
.
envstate
==
state_release
)
{
/*
* Docs: "When in the state of "key off". the "click" sound is
* prevented by the addition of the fixed value 1/256" WTF???
* Alright, I'm going to choose to interpret that this way:
* When a note is keyed off, start the RELEASE state, which
* subtracts 1/256th each sample period (32kHz). Note there's
* no need for a count because it always happens every update.
*/
envx
-=
env_range
/
256
;
if
(
envx
<=
0
)
{
envx
=
0
;
keys
&=
~
(
1
<<
v
);
return
-1
;
}
voice
.
envx
=
envx
;
raw_voice
.
envx
=
envx
>>
8
;
return
envx
;
}
int
cnt
=
voice
.
envcnt
;
int
adsr1
=
raw_voice
.
adsr
[
0
];
if
(
adsr1
&
0x80
)
{
switch
(
voice
.
envstate
)
{
case
state_attack
:
{
// increase envelope by 1/64 each step
int
t
=
adsr1
&
15
;
if
(
t
==
15
)
{
envx
+=
env_range
/
2
;
}
else
{
cnt
-=
env_rates
[
t
*
2
+
1
];
if
(
cnt
>
0
)
break
;
envx
+=
env_range
/
64
;
cnt
=
env_rate_init
;
}
if
(
envx
>=
env_range
)
{
envx
=
env_range
-
1
;
voice
.
envstate
=
state_decay
;
}
voice
.
envx
=
envx
;
break
;
}
case
state_decay
:
{
// Docs: "DR... [is multiplied] by the fixed value
// 1-1/256." Well, at least that makes some sense.
// Multiplying ENVX by 255/256 every time DECAY is
// updated.
cnt
-=
env_rates
[((
adsr1
>>
3
)
&
0xE
)
+
0x10
];
if
(
cnt
<=
0
)
{
cnt
=
env_rate_init
;
envx
-=
((
envx
-
1
)
>>
8
)
+
1
;
voice
.
envx
=
envx
;
}
int
sustain_level
=
raw_voice
.
adsr
[
1
]
>>
5
;
if
(
envx
<=
(
sustain_level
+
1
)
*
0x100
)
voice
.
envstate
=
state_sustain
;
break
;
}
case
state_sustain
:
// Docs: "SR [is multiplied] by the fixed value 1-1/256."
// Multiplying ENVX by 255/256 every time SUSTAIN is
// updated.
cnt
-=
env_rates
[
raw_voice
.
adsr
[
1
]
&
0x1F
];
if
(
cnt
<=
0
)
{
cnt
=
env_rate_init
;
envx
-=
((
envx
-
1
)
>>
8
)
+
1
;
voice
.
envx
=
envx
;
}
break
;
case
state_release
:
// handled above
break
;
}
}
else
{
/* GAIN mode is set */
/*
* Note: if the game switches between ADSR and GAIN modes
* partway through, should the count be reset, or should it
* continue from where it was? Does the DSP actually watch for
* that bit to change, or does it just go along with whatever
* it sees when it performs the update? I'm going to assume
* the latter and not update the count, unless I see a game
* that obviously wants the other behavior. The effect would
* be pretty subtle, in any case.
*/
int
t
=
raw_voice
.
gain
;
if
(
t
<
0x80
)
{
envx
=
voice
.
envx
=
t
<<
4
;
}
else
switch
(
t
>>
5
)
{
case
4
:
/* Docs: "Decrease (linear): Subtraction
* of the fixed value 1/64." */
cnt
-=
env_rates
[
t
&
0x1F
];
if
(
cnt
>
0
)
break
;
cnt
=
env_rate_init
;
envx
-=
env_range
/
64
;
if
(
envx
<
0
)
{
envx
=
0
;
if
(
voice
.
envstate
==
state_attack
)
voice
.
envstate
=
state_decay
;
}
voice
.
envx
=
envx
;
break
;
case
5
:
/* Docs: "Drecrease <sic> (exponential):
* Multiplication by the fixed value
* 1-1/256." */
cnt
-=
env_rates
[
t
&
0x1F
];
if
(
cnt
>
0
)
break
;
cnt
=
env_rate_init
;
envx
-=
((
envx
-
1
)
>>
8
)
+
1
;
if
(
envx
<
0
)
{
envx
=
0
;
if
(
voice
.
envstate
==
state_attack
)
voice
.
envstate
=
state_decay
;
}
voice
.
envx
=
envx
;
break
;
case
6
:
/* Docs: "Increase (linear): Addition of
* the fixed value 1/64." */
cnt
-=
env_rates
[
t
&
0x1F
];
if
(
cnt
>
0
)
break
;
cnt
=
env_rate_init
;
envx
+=
env_range
/
64
;
if
(
envx
>=
env_range
)
envx
=
env_range
-
1
;
voice
.
envx
=
envx
;
break
;
case
7
:
/* Docs: "Increase (bent line): Addition
* of the constant 1/64 up to .75 of the
* constaint <sic> 1/256 from .75 to 1." */
cnt
-=
env_rates
[
t
&
0x1F
];
if
(
cnt
>
0
)
break
;
cnt
=
env_rate_init
;
if
(
envx
<
env_range
*
3
/
4
)
envx
+=
env_range
/
64
;
else
envx
+=
env_range
/
256
;
if
(
envx
>=
env_range
)
envx
=
env_range
-
1
;
voice
.
envx
=
envx
;
break
;
}
}
voice
.
envcnt
=
cnt
;
raw_voice
.
envx
=
envx
>>
4
;
return
envx
;
}
// Clamp n into range -32768 <= n <= 32767
inline
int
clamp_16
(
int
n
)
{
if
(
(
BOOST
::
int16_t
)
n
!=
n
)
n
=
BOOST
::
int16_t
(
0x7FFF
-
(
n
>>
31
));
return
n
;
}
void
Spc_Dsp::run
(
long
count
,
short
*
out_buf
)
{
// to do: make clock_envelope() inline so that this becomes a leaf function?
// Should we just fill the buffer with silence? Flags won't be cleared
// during this run so it seems it should keep resetting every sample.
if
(
g
.
flags
&
0x80
)
reset
();
struct
src_dir
{
char
start
[
2
];
char
loop
[
2
];
};
const
src_dir
*
const
sd
=
(
src_dir
*
)
&
ram
[
g
.
wave_page
*
0x100
];
int
left_volume
=
g
.
left_volume
;
int
right_volume
=
g
.
right_volume
;
if
(
left_volume
*
right_volume
<
surround_threshold
)
right_volume
=
-
right_volume
;
// kill global surround
left_volume
*=
emu_gain
;
right_volume
*=
emu_gain
;
while
(
--
count
>=
0
)
{
// Here we check for keys on/off. Docs say that successive writes
// to KON/KOF must be separated by at least 2 Ts periods or risk
// being neglected. Therefore DSP only looks at these during an
// update, and not at the time of the write. Only need to do this
// once however, since the regs haven't changed over the whole
// period we need to catch up with.
g
.
wave_ended
&=
~
g
.
key_ons
;
// Keying on a voice resets that bit in ENDX.
if
(
g
.
noise_enables
)
{
noise_count
-=
env_rates
[
g
.
flags
&
0x1F
];
if
(
noise_count
<=
0
)
{
noise_count
=
env_rate_init
;
noise_amp
=
BOOST
::
int16_t
(
noise
*
2
);
// TODO: switch to Galios style
int
feedback
=
(
noise
<<
13
)
^
(
noise
<<
14
);
noise
=
(
feedback
&
0x4000
)
|
(
noise
>>
1
);
}
}
// What is the expected behavior when pitch modulation is enabled on
// voice 0? Jurassic Park 2 does this. Assume 0 for now.
blargg_long
prev_outx
=
0
;
int
echol
=
0
;
int
echor
=
0
;
int
left
=
0
;
int
right
=
0
;
for
(
int
vidx
=
0
;
vidx
<
voice_count
;
vidx
++
)
{
const
int
vbit
=
1
<<
vidx
;
raw_voice_t
&
raw_voice
=
voice
[
vidx
];
voice_t
&
voice
=
voice_state
[
vidx
];
if
(
voice
.
on_cnt
&&
!--
voice
.
on_cnt
)
{
// key on
keys
|=
vbit
;
voice
.
addr
=
GET_LE16
(
sd
[
raw_voice
.
waveform
].
start
);
voice
.
block_remain
=
1
;
voice
.
envx
=
0
;
voice
.
block_header
=
0
;
voice
.
fraction
=
0x3FFF
;
// decode three samples immediately
voice
.
interp0
=
0
;
// BRR decoder filter uses previous two samples
voice
.
interp1
=
0
;
// NOTE: Real SNES does *not* appear to initialize the
// envelope counter to anything in particular. The first
// cycle always seems to come at a random time sooner than
// expected; as yet, I have been unable to find any
// pattern. I doubt it will matter though, so we'll go
// ahead and do the full time for now.
voice
.
envcnt
=
env_rate_init
;
voice
.
envstate
=
state_attack
;
}
if
(
g
.
key_ons
&
vbit
&
~
g
.
key_offs
)
{
// voice doesn't come on if key off is set
g
.
key_ons
&=
~
vbit
;
voice
.
on_cnt
=
8
;
}
if
(
keys
&
g
.
key_offs
&
vbit
)
{
// key off
voice
.
envstate
=
state_release
;
voice
.
on_cnt
=
0
;
}
int
envx
;
if
(
!
(
keys
&
vbit
)
||
(
envx
=
clock_envelope
(
vidx
))
<
0
)
{
raw_voice
.
envx
=
0
;
raw_voice
.
outx
=
0
;
prev_outx
=
0
;
continue
;
}
// Decode samples when fraction >= 1.0 (0x1000)
for
(
int
n
=
voice
.
fraction
>>
12
;
--
n
>=
0
;
)
{
if
(
!--
voice
.
block_remain
)
{
if
(
voice
.
block_header
&
1
)
{
g
.
wave_ended
|=
vbit
;
if
(
voice
.
block_header
&
2
)
{
// verified (played endless looping sample and ENDX was set)
voice
.
addr
=
GET_LE16
(
sd
[
raw_voice
.
waveform
].
loop
);
}
else
{
// first block was end block; don't play anything (verified)
goto
sample_ended
;
// to do: find alternative to goto
}
}
voice
.
block_header
=
ram
[
voice
.
addr
++
];
voice
.
block_remain
=
16
;
// nybbles
}
// if next block has end flag set, *this* block ends *early* (verified)
if
(
voice
.
block_remain
==
9
&&
(
ram
[
voice
.
addr
+
5
]
&
3
)
==
1
&&
(
voice
.
block_header
&
3
)
!=
3
)
{
sample_ended
:
g
.
wave_ended
|=
vbit
;
keys
&=
~
vbit
;
raw_voice
.
envx
=
0
;
voice
.
envx
=
0
;
// add silence samples to interpolation buffer
do
{
voice
.
interp3
=
voice
.
interp2
;
voice
.
interp2
=
voice
.
interp1
;
voice
.
interp1
=
voice
.
interp0
;
voice
.
interp0
=
0
;
}
while
(
--
n
>=
0
);
break
;
}
int
delta
=
ram
[
voice
.
addr
];
if
(
voice
.
block_remain
&
1
)
{
delta
<<=
4
;
// use lower nybble
voice
.
addr
++
;
}
// Use sign-extended upper nybble
delta
=
int8_t
(
delta
)
>>
4
;
// For invalid ranges (D,E,F): if the nybble is negative,
// the result is F000. If positive, 0000. Nothing else
// like previous range, etc seems to have any effect. If
// range is valid, do the shift normally. Note these are
// both shifted right once to do the filters properly, but
// the output will be shifted back again at the end.
int
shift
=
voice
.
block_header
>>
4
;
delta
=
(
delta
<<
shift
)
>>
1
;
if
(
shift
>
0x0C
)
delta
=
(
delta
>>
14
)
&
~
0x7FF
;
// One, two and three point IIR filters
int
smp1
=
voice
.
interp0
;
int
smp2
=
voice
.
interp1
;
if
(
voice
.
block_header
&
8
)
{
delta
+=
smp1
;
delta
-=
smp2
>>
1
;
if
(
!
(
voice
.
block_header
&
4
)
)
{
delta
+=
(
-
smp1
-
(
smp1
>>
1
))
>>
5
;
delta
+=
smp2
>>
5
;
}
else
{
delta
+=
(
-
smp1
*
13
)
>>
7
;
delta
+=
(
smp2
+
(
smp2
>>
1
))
>>
4
;
}
}
else
if
(
voice
.
block_header
&
4
)
{
delta
+=
smp1
>>
1
;
delta
+=
(
-
smp1
)
>>
5
;
}
voice
.
interp3
=
voice
.
interp2
;
voice
.
interp2
=
smp2
;
voice
.
interp1
=
smp1
;
voice
.
interp0
=
BOOST
::
int16_t
(
clamp_16
(
delta
)
*
2
);
// sign-extend
}
// rate (with possible modulation)
int
rate
=
GET_LE16
(
raw_voice
.
rate
)
&
0x3FFF
;
if
(
g
.
pitch_mods
&
vbit
)
rate
=
(
rate
*
(
prev_outx
+
32768
))
>>
15
;
// Gaussian interpolation using most recent 4 samples
int
index
=
voice
.
fraction
>>
2
&
0x3FC
;
voice
.
fraction
=
(
voice
.
fraction
&
0x0FFF
)
+
rate
;
const
BOOST
::
int16_t
*
table
=
(
BOOST
::
int16_t
const
*
)
((
char
const
*
)
gauss
+
index
);
const
BOOST
::
int16_t
*
table2
=
(
BOOST
::
int16_t
const
*
)
((
char
const
*
)
gauss
+
(
255
*
4
-
index
));
int
s
=
((
table
[
0
]
*
voice
.
interp3
)
>>
12
)
+
((
table
[
1
]
*
voice
.
interp2
)
>>
12
)
+
((
table2
[
1
]
*
voice
.
interp1
)
>>
12
);
s
=
(
BOOST
::
int16_t
)
(
s
*
2
);
s
+=
(
table2
[
0
]
*
voice
.
interp0
)
>>
11
&
~
1
;
int
output
=
clamp_16
(
s
);
if
(
g
.
noise_enables
&
vbit
)
output
=
noise_amp
;
// scale output and set outx values
output
=
(
output
*
envx
)
>>
11
&
~
1
;
// output and apply muting (by setting voice.enabled to 31)
// if voice is externally disabled (not a SNES feature)
int
l
=
(
voice
.
volume
[
0
]
*
output
)
>>
voice
.
enabled
;
int
r
=
(
voice
.
volume
[
1
]
*
output
)
>>
voice
.
enabled
;
prev_outx
=
output
;
raw_voice
.
outx
=
int8_t
(
output
>>
8
);
if
(
g
.
echo_ons
&
vbit
)
{
echol
+=
l
;
echor
+=
r
;
}
left
+=
l
;
right
+=
r
;
}
// end of channel loop
// main volume control
left
=
(
left
*
left_volume
)
>>
(
7
+
emu_gain_bits
);
right
=
(
right
*
right_volume
)
>>
(
7
+
emu_gain_bits
);
// Echo FIR filter
// read feedback from echo buffer
int
echo_ptr
=
this
->
echo_ptr
;
uint8_t
*
echo_buf
=
&
ram
[(
g
.
echo_page
*
0x100
+
echo_ptr
)
&
0xFFFF
];
echo_ptr
+=
4
;
if
(
echo_ptr
>=
(
g
.
echo_delay
&
15
)
*
0x800
)
echo_ptr
=
0
;
int
fb_left
=
(
BOOST
::
int16_t
)
GET_LE16
(
echo_buf
);
// sign-extend
int
fb_right
=
(
BOOST
::
int16_t
)
GET_LE16
(
echo_buf
+
2
);
// sign-extend
this
->
echo_ptr
=
echo_ptr
;
// put samples in history ring buffer
const
int
fir_offset
=
this
->
fir_offset
;
short
(
*
fir_pos
)
[
2
]
=
&
fir_buf
[
fir_offset
];
this
->
fir_offset
=
(
fir_offset
+
7
)
&
7
;
// move backwards one step
fir_pos
[
0
]
[
0
]
=
(
short
)
fb_left
;
fir_pos
[
0
]
[
1
]
=
(
short
)
fb_right
;
fir_pos
[
8
]
[
0
]
=
(
short
)
fb_left
;
// duplicate at +8 eliminates wrap checking below
fir_pos
[
8
]
[
1
]
=
(
short
)
fb_right
;
// FIR
fb_left
=
fb_left
*
fir_coeff
[
7
]
+
fir_pos
[
1
]
[
0
]
*
fir_coeff
[
6
]
+
fir_pos
[
2
]
[
0
]
*
fir_coeff
[
5
]
+
fir_pos
[
3
]
[
0
]
*
fir_coeff
[
4
]
+
fir_pos
[
4
]
[
0
]
*
fir_coeff
[
3
]
+
fir_pos
[
5
]
[
0
]
*
fir_coeff
[
2
]
+
fir_pos
[
6
]
[
0
]
*
fir_coeff
[
1
]
+
fir_pos
[
7
]
[
0
]
*
fir_coeff
[
0
];
fb_right
=
fb_right
*
fir_coeff
[
7
]
+
fir_pos
[
1
]
[
1
]
*
fir_coeff
[
6
]
+
fir_pos
[
2
]
[
1
]
*
fir_coeff
[
5
]
+
fir_pos
[
3
]
[
1
]
*
fir_coeff
[
4
]
+
fir_pos
[
4
]
[
1
]
*
fir_coeff
[
3
]
+
fir_pos
[
5
]
[
1
]
*
fir_coeff
[
2
]
+
fir_pos
[
6
]
[
1
]
*
fir_coeff
[
1
]
+
fir_pos
[
7
]
[
1
]
*
fir_coeff
[
0
];
left
+=
(
fb_left
*
g
.
left_echo_volume
)
>>
14
;
right
+=
(
fb_right
*
g
.
right_echo_volume
)
>>
14
;
// echo buffer feedback
if
(
!
(
g
.
flags
&
0x20
)
)
{
echol
+=
(
fb_left
*
g
.
echo_feedback
)
>>
14
;
echor
+=
(
fb_right
*
g
.
echo_feedback
)
>>
14
;
SET_LE16
(
echo_buf
,
clamp_16
(
echol
)
);
SET_LE16
(
echo_buf
+
2
,
clamp_16
(
echor
)
);
}
if
(
out_buf
)
{
// write final samples
left
=
clamp_16
(
left
);
right
=
clamp_16
(
right
);
int
mute
=
g
.
flags
&
0x40
;
out_buf
[
0
]
=
(
short
)
left
;
out_buf
[
1
]
=
(
short
)
right
;
out_buf
+=
2
;
// muting
if
(
mute
)
{
out_buf
[
-2
]
=
0
;
out_buf
[
-1
]
=
0
;
}
}
}
}
// Base normal_gauss table is almost exactly (with an error of 0 or -1 for each entry):
// int normal_gauss [512];
// normal_gauss [i] = exp((i-511)*(i-511)*-9.975e-6)*pow(sin(0.00307096*i),1.7358)*1304.45
// Interleved gauss table (to improve cache coherency).
// gauss [i * 2 + j] = normal_gauss [(1 - j) * 256 + i]
const
BOOST
::
int16_t
Spc_Dsp
::
gauss
[
512
]
=
{
370
,
1305
,
366
,
1305
,
362
,
1304
,
358
,
1304
,
354
,
1304
,
351
,
1304
,
347
,
1304
,
343
,
1303
,
339
,
1303
,
336
,
1303
,
332
,
1302
,
328
,
1302
,
325
,
1301
,
321
,
1300
,
318
,
1300
,
314
,
1299
,
311
,
1298
,
307
,
1297
,
304
,
1297
,
300
,
1296
,
297
,
1295
,
293
,
1294
,
290
,
1293
,
286
,
1292
,
283
,
1291
,
280
,
1290
,
276
,
1288
,
273
,
1287
,
270
,
1286
,
267
,
1284
,
263
,
1283
,
260
,
1282
,
257
,
1280
,
254
,
1279
,
251
,
1277
,
248
,
1275
,
245
,
1274
,
242
,
1272
,
239
,
1270
,
236
,
1269
,
233
,
1267
,
230
,
1265
,
227
,
1263
,
224
,
1261
,
221
,
1259
,
218
,
1257
,
215
,
1255
,
212
,
1253
,
210
,
1251
,
207
,
1248
,
204
,
1246
,
201
,
1244
,
199
,
1241
,
196
,
1239
,
193
,
1237
,
191
,
1234
,
188
,
1232
,
186
,
1229
,
183
,
1227
,
180
,
1224
,
178
,
1221
,
175
,
1219
,
173
,
1216
,
171
,
1213
,
168
,
1210
,
166
,
1207
,
163
,
1205
,
161
,
1202
,
159
,
1199
,
156
,
1196
,
154
,
1193
,
152
,
1190
,
150
,
1186
,
147
,
1183
,
145
,
1180
,
143
,
1177
,
141
,
1174
,
139
,
1170
,
137
,
1167
,
134
,
1164
,
132
,
1160
,
130
,
1157
,
128
,
1153
,
126
,
1150
,
124
,
1146
,
122
,
1143
,
120
,
1139
,
118
,
1136
,
117
,
1132
,
115
,
1128
,
113
,
1125
,
111
,
1121
,
109
,
1117
,
107
,
1113
,
106
,
1109
,
104
,
1106
,
102
,
1102
,
100
,
1098
,
99
,
1094
,
97
,
1090
,
95
,
1086
,
94
,
1082
,
92
,
1078
,
90
,
1074
,
89
,
1070
,
87
,
1066
,
86
,
1061
,
84
,
1057
,
83
,
1053
,
81
,
1049
,
80
,
1045
,
78
,
1040
,
77
,
1036
,
76
,
1032
,
74
,
1027
,
73
,
1023
,
71
,
1019
,
70
,
1014
,
69
,
1010
,
67
,
1005
,
66
,
1001
,
65
,
997
,
64
,
992
,
62
,
988
,
61
,
983
,
60
,
978
,
59
,
974
,
58
,
969
,
56
,
965
,
55
,
960
,
54
,
955
,
53
,
951
,
52
,
946
,
51
,
941
,
50
,
937
,
49
,
932
,
48
,
927
,
47
,
923
,
46
,
918
,
45
,
913
,
44
,
908
,
43
,
904
,
42
,
899
,
41
,
894
,
40
,
889
,
39
,
884
,
38
,
880
,
37
,
875
,
36
,
870
,
36
,
865
,
35
,
860
,
34
,
855
,
33
,
851
,
32
,
846
,
32
,
841
,
31
,
836
,
30
,
831
,
29
,
826
,
29
,
821
,
28
,
816
,
27
,
811
,
27
,
806
,
26
,
802
,
25
,
797
,
24
,
792
,
24
,
787
,
23
,
782
,
23
,
777
,
22
,
772
,
21
,
767
,
21
,
762
,
20
,
757
,
20
,
752
,
19
,
747
,
19
,
742
,
18
,
737
,
17
,
732
,
17
,
728
,
16
,
723
,
16
,
718
,
15
,
713
,
15
,
708
,
15
,
703
,
14
,
698
,
14
,
693
,
13
,
688
,
13
,
683
,
12
,
678
,
12
,
674
,
11
,
669
,
11
,
664
,
11
,
659
,
10
,
654
,
10
,
649
,
10
,
644
,
9
,
640
,
9
,
635
,
9
,
630
,
8
,
625
,
8
,
620
,
8
,
615
,
7
,
611
,
7
,
606
,
7
,
601
,
6
,
596
,
6
,
592
,
6
,
587
,
6
,
582
,
5
,
577
,
5
,
573
,
5
,
568
,
5
,
563
,
4
,
559
,
4
,
554
,
4
,
550
,
4
,
545
,
4
,
540
,
3
,
536
,
3
,
531
,
3
,
527
,
3
,
522
,
3
,
517
,
2
,
513
,
2
,
508
,
2
,
504
,
2
,
499
,
2
,
495
,
2
,
491
,
2
,
486
,
1
,
482
,
1
,
477
,
1
,
473
,
1
,
469
,
1
,
464
,
1
,
460
,
1
,
456
,
1
,
451
,
1
,
447
,
1
,
443
,
1
,
439
,
0
,
434
,
0
,
430
,
0
,
426
,
0
,
422
,
0
,
418
,
0
,
414
,
0
,
410
,
0
,
405
,
0
,
401
,
0
,
397
,
0
,
393
,
0
,
389
,
0
,
385
,
0
,
381
,
0
,
378
,
0
,
374
,
};
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