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command.cpp
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command.cpp

#include "command.h"
Command::Command(efc::Game& currentGame) :
game(currentGame)
{
}
void Command::removeDiamond(int playerNumber)
{
/* This should works as following:
* - iterate over BoardDiamondSeq
* - find diamonds belonging to the playerNumber
* - create an array from the aboves
* - get a random element
* - remove from the board - set not active
*/
}

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command.cpp (401 B)

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