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CMakeLists.txt
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CMakeLists.txt

cmake_minimum_required(VERSION 3.14)
project(SDL_Game)
set(CMAKE_CXX_STANDARD 17)
include_directories(include)
find_package(Boost REQUIRED COMPONENTS filesystem)
include_directories(${Boost_INCLUDE_DIRS})
link_directories(lib)
link_libraries(mingw32 SDL2main SDL2 SDL2_image SDL2_gfx)
add_executable(SDL_Game src/main.cpp src/Game.cpp src/Game.h src/Entity.h src/Component.h src/System.h src/systems/RenderSystem.cpp src/systems/RenderSystem.h src/components/Visibility.cpp src/components/Visibility.h src/components/Velocity.cpp src/components/Velocity.h src/systems/MovementSystem.cpp src/systems/MovementSystem.h src/components/Position.h src/components/PathIndex.h src/GameData.h src/components/Speed.h src/components/Sequence.cpp src/components/Sequence.h src/components/Kind.h src/systems/SpawnSystem.cpp src/systems/SpawnSystem.h src/GameData.cpp src/components/Action.h src/systems/EventSystem.cpp src/systems/EventSystem.h src/components/Draggable.h src/systems/DraggingSystem.cpp src/systems/DraggingSystem.h src/Settings.h src/components/Type.h src/systems/RemoveEntitiesSystem.cpp src/systems/RemoveEntitiesSystem.h src/eventComponents/RemoveEntityEvent.h src/eventComponents/MoveEntityEvent.h src/systems/HandleMoveEntitiySystem.cpp src/systems/HandleMoveEntitiySystem.h src/components/Range.h)
target_link_libraries(SDL_Game ${Boost_LIBRARIES})

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