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#
BloonsTD
*
A
remake
of
Ninja
Kiwi
'
s
BTD5
+
BTD6
games
.
*
Written
in
C
++
with
the
[
`
SDL2
`
]
library
for
graphic
rendering
.
##
Preview
<
img
src
=
"/assets/preview.gif?raw=true"
width
=
"600px"
>
##
How
to
play
:
*
Go
to
the
[
`
releases
`
]
page
and
download
`
BloonsTD
.
7
z
`
*
Extract
`
BloonsTD
.
7
z
`
and
run
`
BloonsTD
/
bin
/
BloonsTD
.
exe
`
##
How
to
compile
with
MinGW
for
windows
:
This
project
depends
on
:
*
SDL2
-
2.0
.
9
*
SDL2_image
-
2.0
.
5
*
SDL2_gfx
-
1.0
.
4
*
SDL2_ttf
-
2.0
.
15
*
Boost
-
1.17
.
0
In
order
to
compile
with
CLion
(
and
CMake
):
1
.
Download
the
SDL2
development
libraries
and
copy
the
`
lib
`
and
`
include
`
directories
to
the
main
project
folder
.
2
.
Do
the
same
for
the
rest
of
SDL2_x
libraries
.
3
.
You
will
need
to
compile
SDL2_gfx
yourself
as
it
doesn
'
t
have
development
libraries
.
4
.
For
Boost
,
follow
[
`
this
`
]
guide
on
how
to
compile
and
add
it
to
CLion
.
5
.
Open
the
project
with
CLion
and
compile
using
the
built
-
in
CMake
configuration
.
6
.
Copy
SDL2_x
'
s
dlls
to
the
folder
containing
the
compiled
exe
in
order
to
run
the
game
.
[
`
this
`
]:
<
https
:
//stackoverflow.com/questions/36519453/setup-boost-in-clion>
[
`
releases
`
]:
<
https
:
//github.com/idomoz/BloonsTD/releases>
[
`
SDL2
`
]:
<
https
:
//www.libsdl.org/>
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