Page Menu
Home
Phabricator (Chris)
Search
Configure Global Search
Log In
Files
F86209
No One
Temporary
Actions
View File
Edit File
Delete File
View Transforms
Subscribe
Flag For Later
Award Token
Size
1 KB
Referenced Files
None
Subscribers
None
View Options
diff --git a/README.md b/README.md
index bd89aae..6f3407a 100644
--- a/README.md
+++ b/README.md
@@ -1,12 +1,29 @@
# BloonsTD
* A remake of Ninja Kiwi's BTD5 + BTD6 games.
* Written in C++ with the [`SDL2`] library for graphic rendering.
## Preview
<img src="/assets/preview.gif?raw=true" width="600px">
## How to play:
* Go to the [`releases`] page and download `BloonsTD.7z`
* Extract `BloonsTD.7z` and run `BloonsTD/bin/BloonsTD.exe`
+## How to compile with MinGW for windows:
+This project depends on:
+* SDL2-2.0.9
+* SDL2_image-2.0.5
+* SDL2_gfx-1.0.4
+* SDL2_ttf-2.0.15
+* Boost-1.17.0
+
+In order to compile with CLion (and CMake):
+1. Download the SDL2 development libraries and copy the `lib` and `include` directories to the main project folder.
+2. Do the same for the rest of SDL2_x libraries.
+3. You will need to compile SDL2_gfx yourself as it doesn't have development libraries.
+4. For Boost, follow [`this`] guide on how to compile and add it to CLion.
+5. Open the project with CLion and compile using the built-in CMake configuration.
+6. Copy SDL2_x's dlls to the folder containing the compiled exe in order to run the game.
+
+[`this`]: <https://stackoverflow.com/questions/36519453/setup-boost-in-clion>
[`releases`]: <https://github.com/idomoz/BloonsTD/releases>
[`SDL2`]: <https://www.libsdl.org/>
File Metadata
Details
Attached
Mime Type
text/x-diff
Expires
Thu, Sep 11, 8:54 PM (23 h, 35 m)
Storage Engine
blob
Storage Format
Raw Data
Storage Handle
42742
Default Alt Text
(1 KB)
Attached To
Mode
R74 BloonsTD
Attached
Detach File
Event Timeline
Log In to Comment