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diff --git a/README.md b/README.md
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# BloonsTD
* A remake of Ninja Kiwi's BTD5 + BTD6 games.
* Written in C++ with the [`SDL2`] library for graphic rendering.
## Preview
<img src="/assets/preview.gif?raw=true" width="600px">
## How to play:
* Go to the [`releases`] page and download `BloonsTD.7z`
* Extract `BloonsTD.7z` and run `BloonsTD/bin/BloonsTD.exe`
+## How to compile with MinGW for windows:
+This project depends on:
+* SDL2-2.0.9
+* SDL2_image-2.0.5
+* SDL2_gfx-1.0.4
+* SDL2_ttf-2.0.15
+* Boost-1.17.0
+
+In order to compile with CLion (and CMake):
+1. Download the SDL2 development libraries and copy the `lib` and `include` directories to the main project folder.
+2. Do the same for the rest of SDL2_x libraries.
+3. You will need to compile SDL2_gfx yourself as it doesn't have development libraries.
+4. For Boost, follow [`this`] guide on how to compile and add it to CLion.
+5. Open the project with CLion and compile using the built-in CMake configuration.
+6. Copy SDL2_x's dlls to the folder containing the compiled exe in order to run the game.
+
+[`this`]: <https://stackoverflow.com/questions/36519453/setup-boost-in-clion>
[`releases`]: <https://github.com/idomoz/BloonsTD/releases>
[`SDL2`]: <https://www.libsdl.org/>

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