The client now tries to fetch Steam Workshop mods if inserted into a Steam copy of the game. (It does not, technically, know if it's in a Steam build, but it'll fail just as gracefully as it would if the "mods" directory were missing... *quite* gracefully, thank-you-very-much.)
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Description
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Details
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DaloLorn Authored on Jul 24 2018, 3:48 AM - Parents
- R80:dad50e1b0260: Fix typo in README.
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