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PnjEntity.h
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PnjEntity.h

#ifndef PNJENTITY_H
#define PNJENTITY_H
#include "sfml_game/SpriteEntity.h"
class PnjEntity : public SpriteEntity
{
public:
PnjEntity(float x, float y, int pnjType );
virtual void animate(float delay);
virtual void render(sf::RenderTarget* app);
protected:
float x0, y0;
float xGoal;
int direction;
float pnjVelocity;
float speechTimer;
bool isSpeaking;
std::string speech;
private:
};
#endif // PNJENTITY_H

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PnjEntity.h (459 B)

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