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MagnetEntity.h
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MagnetEntity.h

#ifndef MAGNETENTITY_H
#define MAGNETENTITY_H
#include "sfml_game/SpriteEntity.h"
#include "PlayerEntity.h"
class MagnetEntity : public SpriteEntity
{
public:
MagnetEntity(float x, float y, PlayerEntity* parentEntity, enumItemType );
virtual void animate(float delay);
protected:
private:
PlayerEntity* parentEntity;
};
#endif // MAGNETENTITY_H

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MagnetEntity.h (367 B)

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