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MoveEntityEvent.h
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MoveEntityEvent.h

//
// Created by Ido Mozes on 10/07/2019.
//
#ifndef SDL_GAME_MOVEENTITYEVENT_H
#define SDL_GAME_MOVEENTITYEVENT_H
#include "../Component.h"
class MoveEntityEvent: public Component{
public:
int toLayer;
static constexpr ComponentType type = ComponentType::MOVE_ENTITY_EVENT;
explicit MoveEntityEvent(int toLayer):toLayer(toLayer){}
~MoveEntityEvent() override = default;
};
#endif //SDL_GAME_MOVEENTITYEVENT_H

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MoveEntityEvent.h (428 B)

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