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EventSystem.h
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EventSystem.h

//
// Created by Ido Mozes on 08/07/2019.
//
#ifndef SDL_GAME_EVENTSYSTEM_H
#define SDL_GAME_EVENTSYSTEM_H
#include <iostream>
#include "../System.h"
#include "../systems/RenderSystem.h"
class EventSystem : public System {
public:
void update(Entities *layers, GameData &gameData) override;
};
#endif //SDL_GAME_EVENTSYSTEM_H

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EventSystem.h (336 B)

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