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GameData.h
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GameData.h
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//
// Created by Ido Mozes on 03/07/2019.
//
#ifndef SDL_GAME_GAMEDATA_H
#define SDL_GAME_GAMEDATA_H
#include
<vector>
#include
"Component.h"
class
GameData
{
public
:
bool
isRunning
=
true
;
int
level
=
0
;
float
mapScale
=
1.5
;
bool
fullscreen
;
std
::
vector
<
char
>
path
;
char
**
map
;
Point
startingPoint
;
Point
finishPoint
;
};
#endif
//SDL_GAME_GAMEDATA_H
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Sun, Nov 15, 10:27 AM (16 h, 45 m)
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GameData.h (388 B)
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