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RangeShadow.h
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RangeShadow.h
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//
// Created by Ido Mozes on 10/07/2019.
//
#ifndef SDL_GAME_RANGESHADOW_H
#define SDL_GAME_RANGESHADOW_H
#include
"../Component.h"
#include
<memory>
class
RangeShadow
:
public
Component
{
public
:
EntityP
entity
;
static
constexpr
ComponentType
type
=
ComponentType
::
RANGE_SHADOW
;
RangeShadow
(
EntityP
&
entity
)
:
entity
(
entity
)
{};
};
#endif
//SDL_GAME_RANGESHADOW_H
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RangeShadow.h (385 B)
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